D
Deleted member 473
Guest
#NikiforDOA5U
Not necessarily....Even though I don't want Niki as a playable character (at least...not before a certain # of other characters make it in first) i will admit it would have been nice to see her in 5's story mode alongside Zack. Ever since he's been Helena's right side man he kicked her to the curve. :/
I think those hearts symbolize her boobs tbh
no need for the "/"s.That might actually make things worse.. Niki looks like you need some implants if you want your pimp/alien/clown back.
If it's an rpg, I feel like it would need free movement. Not like where you just select commands from a menu. Like...think Neptunia, or Eternal Sonata. Positioning yourself is already pretty important in the series, right? That'd be a good way to translate it into an rpg.
no need for the "/"s.
I want that game so bad!
Well, that's pretty close to what I said. I mean, Neptunia's battle system (starting from mk2, at least) is basically a simplified version of that, isn't it? Just in 3D. What I meant by my whole problem with menus is like...games like Pokemon or Final Fantasy, where you have no real control over your character, just choosing actions from a menu.I don't mind selecting commands from a menu though. I don't really like to move around while scrolling for magic or items on a side menu. Probably why I like tactical RPGs where you placed units on the field like in the case of Namco x Capcom / Project X Zone and Final Fantasy Tactics.
I really hope zack ends up hitting on mila, god i think yours and @Blazeincarnated 's reactions will just make me laugh
close enough, and she freaking floored him lol. she's a cute girl working in a diner, she's used to creepers hitting on her. notice how she was more annoyed than alarmed at a middle aged drunk man following her from work to the gym? i doubt Zack actually hitting on her would phase her at all lol.Wasn't he already hitting her from the very start of the story mode?
close enough, and she freaking floored him lol. she's a cute girl working in a diner, she's used to creepers hitting on her. notice how she was more annoyed than alarmed at a middle aged drunk man following her from work to the gym? i doubt Zack actually hitting on her would phase her at all lol.
Well, that's pretty close to what I said. I mean, Neptunia's battle system (starting from mk2, at least) is basically a simplified version of that, isn't it? Just in 3D. What I meant by my whole problem with menus is like...games like Pokemon or Final Fantasy, where you have no real control over your character, just choosing actions from a menu.
Actually, there's a blue circle that shows how far a character can move, similar to the highlighted spaces. But you're not really trying to move and operate at the same time; you move to where you want, and then choose what you want to do. The little thing on the right that shows what each button does, I believe serves largely the same purpose as the menu that comes up after moving in the games you mentioned.Somewhat (since it is turn-base). I know this is free roam and that there aren't any highlighted paces for a character to walk on but does that mean anyone get as close or as far from an enemy? I suppose it's somewhat better than Kingdom Hearts. I just hate running around while trying to selecting a spell or using an item at the same time.
Actually, there's a blue circle that shows how far a character can move, similar to the highlighted spaces. But you're not really trying to move and operate at the same time; you move to where you want, and then choose what you want to do. The little thing on the right that shows what each button does, I believe serves largely the same purpose as the menu that comes up after moving in the games you mentioned.
Dead or Alive 5 UltimateBut which one you're talking about?