The DOA5U "Casual" thread. ^__^

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gnooz

Active Member
I didn't like any of Eliot's DOA5 outfits except his C4. His C1 is OK but I don't know.... I want her DOA4 C4! Yeah short with shoes!! But then again his DOA4 C4 wouldn't look good on DOA5 graphic engine and he is cooler and more stylish in DOA4........Oh nooooo.....Black and gray look amazing on him....They should replace the pendant though :)

DOA_Eliot_by_osundu.jpg
 

Brute

Well-Known Member
Standard Donor
There's not much I would change about Guild Wars, but if given the chance, I would totally give Assassins a new Elite Skill: the izuna drop.

Izuna Drop (Critical Strikes)
Energy: 10 | Activation: 1 | Recharge: 15
Elite Dual Attack. Must follow an off-hand attack. Deals +5...80...120 damage and causes knockdown for 0...1...2 seconds. If target foe was attacking, causes a Deep Wound for 5...17...20 seconds and all adjacent foes are struck for +2...30...42 blunt damage. 90% failure chance unless Critical Strikes is 5 or more.

Of course, that would make me play DOA even more sparingly than I already do. But it would be worth it
 
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Xhominid The Demon Within

Well-Known Member
Playing through Phase 4's Combo Challenge...

To the people saying that her teleports are strict...you don't even know the HALF OF IT.
Dear god, each of her moves pretty much are tap P+K at the exact 3-5 frames of the move or watch instant failure. I can't even say they are like Kasumi's teleport frames because her's feel far more lenient once you get the feel from the only FEW moves they come from(Not to her most frame restricting types feels more like 10 frames or even 20).

But at the same time, she feels oddly rewarding even with that. And her PB never gets old.
 

ColonelColver

Well-Known Member
Playing through Phase 4's Combo Challenge...

To the people saying that her teleports are strict...you don't even know the HALF OF IT.
Dear god, each of her moves pretty much are tap P+K at the exact 3-5 frames of the move or watch instant failure. I can't even say they are like Kasumi's teleport frames because her's feel far more lenient once you get the feel from the only FEW moves they come from(Not to her most frame restricting types feels more like 10 frames or even 20).

But at the same time, she feels oddly rewarding even with that. And her PB never gets old.
It's actually one of the easiest CCs. It's all about memorizing the timing for the teleports, it can take 5 minutes or 5 weeks, lol.
 

Xhominid The Demon Within

Well-Known Member
...Maybe it's just me, but I feel like a lot of the people who say her teleports are strict have actually played her themselves, and do, in fact, know how strict they are.

Smartass.

It's actually one of the easiest CCs. It's all about memorizing the timing for the teleports, it can take 5 minutes or 5 weeks, lol.

Then I guess I must be super rusty or some shit, because I can nail her teleports from certain attacks but not from others(her Up+K for example is something I really have issues with)
 

Xhominid The Demon Within

Well-Known Member
Yep.
4e868290d3.png
Spazzed out slightly, sorry about that.

All is forgiven...

But my issue with the teleports isn't EXACTLY the frames, but how hard it is to spam to keep it within memory. Sometimes, I can easily belt them out as if I can easily do it...other times I'll be lucky to get the rhythm down to pat. So I'm spontaneously rusty AND I get the jist of what I have to do.
 

JKT

Well-Known Member
Speaking of titles, is there a guide where I can view all of them? I want to know what are all of the titles for Momiji and Marie Rose specifically?
 
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