Good job guys, always like to hear some DOA talk. I think the main problem you guys discussed of their not being much news isn't a big deal if you add a little bit of a segment around examining certain aspects or features of DOA.
It might mean you'd have to play a little more DOAD to reference where Team Ninja were most recently on the franchise. I've been playing it fairly consistently lately and it does open up as you go, it has a different feel and there are probably details worth discussing. Of course you can look at the following across the whole series:
- Character strategy
- Indepth with X mechanic
- The story of a prior tournament
- Interview with a player/community member. (I'd suggest inviting Moeru Wa on as there hasn't been much discussion/exposure of DOAW.)
- Summary of a popular thread
The discussion on stages was a bit like this and fun to listen to.
Some of my thoughts on what was discussed on the show...
There was some talk about testing DOA on a stick. Cheers for the shoutout
I didn't start the thread but support it, I think this is pretty well covered by Sorwah asking for tightening of the input buffer in the Team Ninja questions thread. It seems clear they made some of these changes to accomodate pad play, but they need to find a middle ground, because when you change to stick you'll notice a lot of commands are "mushy". If it can't appeal to a stick crowd, the wider hardcore base that will add to DOA's credibility are lost.
Topic for next cast - should they try an arcade release in Japan prior to a console beta/release?
Chronicle mode: Agree with you guys, I thought it was good but needs expansion and to focus on more characters. DOA has the chance to hit big by creating a fighter story mode that's in depth like a shooter campaign.
Some of the chat on whether they should bother with animations showing rolling down hills and suchlike in the stages - this is one of the things they should keep along with the generally great/dramatic camera angles on the moves. It's DOA's version of Ultras - big showy moves that get the spectator excited.
Training mode. They need that exercise mode back. Also, it was cool to hear you guys mention some other fighters and that grapefruitman you are trying other fighters. Can only a good thing! VF was mentioned a bit but everyone's memories were faded on it... I highly recommend getting solid games in on VF5 with some people at the next gathering. It's a very informative experience on how solid fighters can be.
I play it monthly at meets and have actually converted our best VF player locally to play some DOA also and both games are accepted for their strengths. Of course the group is smaller than the street Fighter crowd but everyone plays each others games and are supportive.