Well, my point was more that Soul Calibur games get competitive players 'cause their TOs work to ban things they see as threatening the scene.
LOL, a few of us in other communities actually laugh at how scrubby the SC scene is in terms of banning shit outright even when it isn't confirmed ST-Akuma/Alpha tier.Well, my point was more that Soul Calibur games get competitive players 'cause their TOs work to ban things they see as threatening the scene.
That's nothing that hasn't been seen in other tag team games.This is why I don't take tag seriously, this is not fun at all.
And this is just an example, I saw combos that start with a launcher in NH taking like 50% of the life.
Except I'm not just talking about Marvel (fun fact, there are Marvel games that are considered too shitty for tournament play). I'm talking about what works in tag as a subgenre. Marvel 2 was an accident, but it was an accident that actually ticked most of the requirements for a good, elimination based, tag team fighter. Why do you think that when Mike Z decided to make a tag team game, he took a close look at Marvel 2 and adapted all the things that worked intended or not.Capcom scene is more robust 'cause there's way more players and money. Games don't need to be well balanced or well designed if it's Capcom for there to be a scene. Plus, Marble is based on existing popular franchises. They could make it ASB and there'd still be players. That's not the case at all with poverty or 3D.
EDIT: And Marble 2 was so broken that it went past normal kusoge status and formed a meta based on abusing broken tech.
those combos are why tag a joke, periodThese giant combos are the reason no one plays Tag seriously, by the way. "Seriously" as in competitively and in tournaments. I would love to see a major Tag tournament every now and then to see what kinds of crazy combos the hardcore DOA players can come up with, but I understand why people don't like the idea of losing a char over 1 or 2 mistakes.
Missed this, but as a 3rd Strike player I have to disagree. Makoto had practical 100% combos in 3rd Strike (and she wasn't even top 2).In SF3 you couldn't do more than 50% damage but it stilll was a very successful competitive game.
What I wanna say is: The amount of damage you can do with one combo has nothing to do with the success
of a fighting game in the competitive scene.
In SF3 you couldn't do more than 50% damage but it stilll was a very successful competitive game.
Wasn't there a big push for tag early this year once people TN made it so that the stagger escape glitch from 1.03 that people liked alot (where you couldn't stagger escape out of certain stuns) was a part of tag in 1.03a?I think tag never gets good play because relevant players (The ones who can direct the scene) don't like it's flow. It will take tag players to get that put into a event and have players give it a good shit.
That's true. In SC5 Viola is banned because she got ridiculously buffed by the
so called "balancing patch". The community should not hesitate to ban a character when
he or she is obviously broken.
Everything is excesive in tag.is it just me or does the refloating in tag seem a bit excessive?
Oh France. This is why you are "gratuite" (translation FREE).Viola's only banned in France... I think they also banned Seth in SF4 and god knows what else. Do you really want us to be like France?