The Last Round Photography Thread

Tyaren

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First PC screens are surfacing (not taken by me):

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Looks good, but I don't see much of a difference to PS4/Xbone. Aliasing is improved though and self-shadowing looks super clean.
 

Jyakotu

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Honestly doesn't look too bad. Sure, they're missing a few stages and some particle effects, but it gets the job done.
 

Tyaren

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The PC version looks better, of course. Slightly better textures and much better antialiasing. The missing soft engine and particle effects, don't hurt the PC one bit. PS4 and Xbone imho should also had their priorities on textures and antialiasing, to make the game look considerably better than thePS3/Xbox360 version. :/
Something, that is still inexplicable to me: Why do the PS3/Xbox360 and PC versions all have anisotropic filtering on floor textures, but only the PS4/Xbone versions don't? These washed out floor textures in the distance look like sh**.
 
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Tyaren

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Well the PC version may not have soft engine, online or the new stages, but at least we can make silly texture mods

Silly, maybe, but they are for once in high resolution. Something I thought, I would never see in DOA5. ;)
 

Matt Ponton

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Some PC screens of Alpha-152 and Raidou I was testing Framerate. 3840 x 2160 resolution, Shadow 4096 x 4096 resolution, and 4x SSAA enabled.

Fuel seems to be the worst performing stage. Friend of mine with a lower end card expressed similar instances for him.

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Matt Ponton

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Guess I should mention that by "worst performing stage" I mean sometimes it dips to 55 FPS on my rig, but I think in the corner of that map (Where Alpha is standing on the last pic, behind her and to her right) if the camera shows that area I get the biggest drops as low as 30 fps.
 
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