Kidvicious 707
Member
These threads are always useful especially for new (and old) players trying to learn their character for the first time.
List your top 10 Moves that you think are her best and why. I feel a variety of opinions will help everyone in shaping their playstyles a little better. I'll start.
TD - Mila's main staple, need I say more, can bypass all moves except low holds. 1000x more points for being able to cancel, adding in amazing mind game and mix up potential. If you're not making use of her takedown, than go home. SST is wonderful.
1P - My favorite high/mid crush. Puts you at +20 frame advantage on CH and is a good combo/CB starter. I throw this in a lot while canceling my takedown for mixups. SS TH > 1P (or 2P) OR SSTH into SS T again = $$$
4k - Safe and also a good poke to use for spacing. Probably is my favorite TD transition as well. -3 on block!
66P - Puts you at +12 advantage when on block and a guaranteed P or K when facing a wall. Has a strong pushback when you want your opponent to get out of your face. Turtles Beware.
PK - +11 on NH and good stun to add for setting up CB's. Safe on block and good for maintaining offense.
P6PP - This move is good for stunning but where it truly shines is being a reliable juggle. I use this in about 99.9% for combos and never fails.
6T - Just like Master Chiefs throw in the last game except without any follow up. It's useful for resets and setup for a takedown if they block.
2T - Dat extra damage while there on the ground <3. It's satisfying as **** when it lands.
4H+K - Stuns on NH and has ridiculous range. Use this when you want to whiff punish or when you want to get a combo going.
SSP - For me this is my favorite move out of the entire movelist, safe and I use it the most for setting up combos and tricking my opponent to counter for a high damage counter throw.
List your top 10 Moves that you think are her best and why. I feel a variety of opinions will help everyone in shaping their playstyles a little better. I'll start.
TD - Mila's main staple, need I say more, can bypass all moves except low holds. 1000x more points for being able to cancel, adding in amazing mind game and mix up potential. If you're not making use of her takedown, than go home. SST is wonderful.
1P - My favorite high/mid crush. Puts you at +20 frame advantage on CH and is a good combo/CB starter. I throw this in a lot while canceling my takedown for mixups. SS TH > 1P (or 2P) OR SSTH into SS T again = $$$
4k - Safe and also a good poke to use for spacing. Probably is my favorite TD transition as well. -3 on block!
66P - Puts you at +12 advantage when on block and a guaranteed P or K when facing a wall. Has a strong pushback when you want your opponent to get out of your face. Turtles Beware.
PK - +11 on NH and good stun to add for setting up CB's. Safe on block and good for maintaining offense.
P6PP - This move is good for stunning but where it truly shines is being a reliable juggle. I use this in about 99.9% for combos and never fails.
6T - Just like Master Chiefs throw in the last game except without any follow up. It's useful for resets and setup for a takedown if they block.
2T - Dat extra damage while there on the ground <3. It's satisfying as **** when it lands.
4H+K - Stuns on NH and has ridiculous range. Use this when you want to whiff punish or when you want to get a combo going.
SSP - For me this is my favorite move out of the entire movelist, safe and I use it the most for setting up combos and tricking my opponent to counter for a high damage counter throw.