dawnbringer
Active Member
For everyone who doesn't know how throws trade in this game. If two throws connect at the exact same frame a randomly selected player wins with a counter throw.
I think that given an opportunity that shall be changed in future versions to eliminate this kind of randomness. Easy and effective solution is to make trading throws whiff for every consecutive simultaneous active frame. So either a throw with more active frames wins or, if both have the same active frames, both whiff completely.
There are games that already implement throw trades correctly. Examples are SoulCalibur V and BlazBlue CS.
I think that given an opportunity that shall be changed in future versions to eliminate this kind of randomness. Easy and effective solution is to make trading throws whiff for every consecutive simultaneous active frame. So either a throw with more active frames wins or, if both have the same active frames, both whiff completely.
There are games that already implement throw trades correctly. Examples are SoulCalibur V and BlazBlue CS.