In a recent article on Dead or Alive 5 Last Round by Siliconera, Tom Lee is interviewed and discusses some of the reasoning for Raidou's return and Honoka's selection. Be sure to read the whole article for full details, but here are some notable quotes by the Creative Director of Team NINJA:
Tom Lee also discussed the casual audience, sometimes eerily seeming like a direct response from Tomonobu Itagaki's recent comments towards the fifth entry of the series.
Be sure to read the full article from Siliconera for further details.
Siliconera said:I asked Lee why Team Ninja brought Raidou back. "Raidou was brought back because he is a fan favorite. Team Ninja definitely wants to see more villains in the line up. I personally love seeing more characters like this it brings balance to the cutesy girls [in Dead or Alive]," Lee replied.
Silconera said:Lee explained Team Ninja looks at stats and player feedback when creating new Dead or Alive fighters. Team Ninja’s data says in the Western market people have been playing wrestler type characters like Rig while in Japan they favor the female characters. "There are many guys on our team. I would like to see more characters like Raidou, for instance. But at the end of the day I think the numbers support the Honoka type of character," Lee said when talking about creating Honoka. "Maybe its a cultural difference, but sometimes in the East it’s dictated by aesthetics first and then the story is developed through character design. Rather than saying, the sister of so-and-so just got messed up by him, so let’s create a revenge story. Lots of times we review character designs and she seems like a 15 year old school girl, she’s coming home from school, let’s create a story about that."
Tom Lee said:"Interactive touch points have been switched up and added. Hot Zones have changed for some stages. There may be an addition to existing hot spots and it won’t be in all of the stages. Without telling you exactly where they are, we want fans who have been with us for the last two years to enjoy finding new things," Lee said.
Tom Lee also discussed the casual audience, sometimes eerily seeming like a direct response from Tomonobu Itagaki's recent comments towards the fifth entry of the series.
Silconera said:While it might feel broken for competitive players, one of the reasons why Danger Zone, a stage from the original Dead or Alive with explosive traps, was added was to appeal to casual players. "I think we learned is one of the things we wanted to do better is we’ve focused on giving competitive players. Making sure it’s balanced not just for players in the East, but players in the West. That was one of our biggest focuses in the last couple of years," Lee answered when I asked how Dead or Alive 5 evolved from from 2012 to now. "With Last Round, one of the things we wanted to do is not lose focus of our casual audience as well. When it comes to game balance and even the presentation of the stages we wanted to reel back and make the experience enjoyable for casual fans."
Tom Lee said:"We want to maintain that DOA has an easy point of entry for beginners. We want it to be an intuitive sort of experience instead of learning the move list for 30 different characters or whatnot. They can come in the beginning and button mash their way through, not only having success but looking good while you’re doing it. We want people to have a great time whether they understand a character or not. In mastering it, they will learn in trial and error," Lee elaborated.
Be sure to read the full article from Siliconera for further details.
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