Julius Rage
Well-Known Member
“How about a guaranteed damage system where the floor isn't a trampoline?”
Brute

“How would you improve DOA5?”: That’s the theme this week. Personally, it’s not a subject that I spend much time parsing in my mind. Obviously I have my own ideas (Put the counters on a meter, more character specializations, etc.) but for the most part I’m just here to enjoy the game. That aside, Team Ninja listens and leading off the top 5 is a thread, created by Brute, in which the discussion turns to the throw system and how it might be improved.
I doubt there are many competitively active players who are fans of the way the system works as is. More than a few people have advocated for a multi-directional break (a-la Virtua Fighter). I’m not completely on board with that idea but Rikuto was able to help me construct a mental diagram of how it would work with this extrapolation: “. . . a throw that would put you into the ceiling would be bad, so you decide you will always break that throw and effectively become immune to it, while making yourself vulnerable to every other throw.”
The thought of being completely immune to ceiling bounces gives me a chubby.
However, drastic changes like that have decidedly far reaching balance implications. How does a character like Bass, whose game is predicated on landing highly damaging throws, fair in a system where his tool set has been reworked to benefit the competitive experience as a whole? Obviously he’d have to acquire another tool to compensate for the handicap, but what would that be?
This is a larger discussion than just fixing throws but it’s as good a place as any to start.
And after you’ve finished mulling over that, get in on these discussions.Online Improvements (aka Bitching about the netcode)
Sound Improvements ( aka DOA5 vanillas music is mostly trash, what are you swapping out in 5U?)
Self Improvements (aka How free canceling works for you new guys.)
Community Improvements (aka Welcome in the next generation.)
Life is all about progression.

We gotta keep it movin.
Play DOA!