My top 10, in no particular order. Pretty similar to E-mann's list.
- 12f mid punch with transition to Rondo
- Delayable followups which are SAFE
- +22 on Fastest SE.
- Stuns on NH
- Good range
- Quick launch followup that is near unreactable
- Safe kick followup (both are very delayable)
- Stuns on NH
- Jumps over lows
- Tracks
- Followup delay
- Choice to transition into Rondo or Minuet
- 12f kick outprioritizing other 12f mids
- Sitdown followup guaranteeing 6P
- SAFE at -3 on block
- Quick wall splat
- Jumps over lows
- Choice to transition to BT
- +25
- Moderately fast at 15f
- Bound (pseudo-FT option)
- Solid low crush
- Good range
- Safe at -4 on block
- High/mid punch sabaki
- Immediate stun
- HiC sabaki followed by either Rondo P or K will put opponent at threshold
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- Her best tool by far
- Literally avoids everything
- Leaves Marie BT
- Jumps over lows (throws and tracking lows negated)
- BT OH available as whiff punisher when timed correctly (guaranteed 60+ damage)
- High crush
- Good range
- Stuns on NH
BT
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- Both OHs are not very telegraphed
- 66T near wall prevents WUKs
- BT T guarantees 60+ damage or mixup shenanigans
Honorable mentions:
- Closed stance guarantees launch
- Open stance gives crumple stun (either way both will put the opponent in a world of hurt)
- Tracks
- Decent range
- Stuns on NH
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- Tracks
- Low kick that stuns on NH
- +7 on Fastest SE, +14 no SE = OH frame trap
- High crush
- Stuns on NH (IIRC, someone correct me)
- Safe followup (-5)
- 1PP can transition to Rondo or Minuet
:
- +1 on hit
- Safe on block (-5)
- Transition to Rondo or Minuet
P:
- Whiff punisher
- Safe
- Close hit nets more damage (especially after a bound)