Unlockables Thread/Questions/Answers

TRI Mike

Well-Known Member
There's most likely going to be files with 100% game completion at tournaments. There's no need to ban anyone.
 

netzpretz

New Member
The achievement issue being cleared up about "all titles" is great news. No way anybody will ever truly get 3000 wins online with every character without boosting/cheating. Not for years anyways.
 

CyberEvil

Master Ninja
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Banning her would be ridiculous. The sheer hilarity of someone trying to use Alpha-152 in a tournament would ensure anyone running the tournament would go through the effort to unlock her. Seriously she's terrible and not viable at all.
 

Nightpup

Well-Known Member
Banning her would be ridiculous. The sheer hilarity of someone trying to use Alpha-152 in a tournament would ensure anyone running the tournament would go through the effort to unlock her. Seriously she's terrible and not viable at all.
All the more reason for me to use her at events!
 

SilverForte

Well-Known Member
Pup is pretty much the most dedicated person I know with Alpha, I'm sure if anyone figures out anything it will be him.
 

CyberEvil

Master Ninja
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Let me put this another way: the other person would need to be the manifestation of an omnipotent deity to use her properly. If she's knocked down she's dead. Period. Her only option upon wake-up is how long she takes to jump back the same distance every time. She can't just stand up. She can't do a wake-up kick. She can't tech to the side. She will always jump up and back the same distance and direction every time and is at neutral and hittable immediately upon landing. It's a 50/50 on being grabbed or attacked every time. If the enemy has ground grabs you're even more screwed. Her only option is to never be knocked down. Period.
 

TheTHCGamer

Active Member
In other words guys you probably wont see her being mained like other low tier characters are in other fighting games. From what Cyber stated shes that bad.
 

Zeo

Well-Known Member
Let me put this another way: the other person would need to be the manifestation of an omnipotent deity to use her properly. If she's knocked down she's dead. Period. Her only option upon wake-up is how long she takes to jump back the same distance every time. She can't just stand up. She can't do a wake-up kick. She can't tech to the side. She will always jump up and back the same distance and direction every time and is at neutral and hittable immediately upon landing. It's a 50/50 on being grabbed or attacked every time. If the enemy has ground grabs you're even more screwed. Her only option is to never be knocked down. Period.
Ok... can't argue with that. She really should have had some unique options like teleporting from the ground to the back of the opponent, or some type of multi hit wakeup kick or jumping up to the side or.... anything.

I kept thinking she was "at least better than in Dimensions" but from what I'm hearing, is she even worse?
 

CyberEvil

Master Ninja
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She technically has 1 wakeup kick, if she is face down head towards
Doesn't seem to have one in DoA5. I'll retest in a few hours but I spent a lot of time on the ground with her thanks to Rikuto and never once got a kick regardless of position.

She's worse than Dimensions from what I can tell. Her only real saving grace are her offensive holds which are scary as fuck. Problem is the inputs for her two best ones are difficult to pull off on reaction to a move coming at her and you risk being counter hit to do it.
 

SilverForte

Well-Known Member
I've played against her in dimensions, and there are times where she can teleport on wakeup, I figure pup would know more about that. Im pretty sure its only against the wall.
 
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