Ban her. Problem solved.
All the more reason for me to use her at events!Banning her would be ridiculous. The sheer hilarity of someone trying to use Alpha-152 in a tournament would ensure anyone running the tournament would go through the effort to unlock her. Seriously she's terrible and not viable at all.
In other words shes a waste of a character slot, yay!!!1
Fan service if she wasnt playable then some people would complain about not being able to use her.Why the fuck is she even in the game then¿
Ok... can't argue with that. She really should have had some unique options like teleporting from the ground to the back of the opponent, or some type of multi hit wakeup kick or jumping up to the side or.... anything.Let me put this another way: the other person would need to be the manifestation of an omnipotent deity to use her properly. If she's knocked down she's dead. Period. Her only option upon wake-up is how long she takes to jump back the same distance every time. She can't just stand up. She can't do a wake-up kick. She can't tech to the side. She will always jump up and back the same distance and direction every time and is at neutral and hittable immediately upon landing. It's a 50/50 on being grabbed or attacked every time. If the enemy has ground grabs you're even more screwed. Her only option is to never be knocked down. Period.
Doesn't seem to have one in DoA5. I'll retest in a few hours but I spent a lot of time on the ground with her thanks to Rikuto and never once got a kick regardless of position.She technically has 1 wakeup kick, if she is face down head towards
Doesn't seem to have one in DoA5. I'll retest in a few hours but I spent a lot of time on the ground with her thanks to Rikuto and never once got a kick regardless of position.