What are the pros and the cons of your mains?

SilentMage

New Member
Hi,i'm new.I started playing DOA 5 one month ago,I find the game very funny.since it was the first time i played a DOA game,i had to learn everything about DOA(it's very different from other games) and when i play a fighting game i always like to search informations(like what are the best juggles,what are the best moves,frame datas etc...) on the character i want to main.So when i bought DOA 5 i found this forum and it was very useful to improve my game with Helena(My main).Now,i want to pick a sub-main but i can't choose who,because i want to play with a completely different character from Helena,and so i ask you to give a general impression of your main so you can help me to choose.
Example:(Name of the character)
Character type:(Pressure,rushdown etc...)
Pros:
Cons:
 

NightAntilli

Well-Known Member
Ok.. I'll give you the three characters I mostly play with.

Name: Leifang
Character Type: Whatever you want her to be
Pros: All-round character. Good defense, quite a few guaranteed setups for damage, respectable evasion, good speed, has parries and punch parry, has sabakis, has offensive holds, has advanced holds, decent mix-ups
Cons: Long range is not so good, no guaranteed bursts, hard to use properly, quite linear, quite unsafe, sidestepping moves are bad compared to the rest of the cast

Name: Kokoro
Character Type: Pure offense
Pros: Mid-string grabs, very safe, good speed, guaranteed burst setups and launchers, straightforward strings, lots of mix-ups, good at any range, high damage
Cons: Very linear, lacks evasive moves, has crappy crushes and crappy defense, no offensive holds

Name: Hitomi
Character Type: Mix-up pressure
Pros: Lots of circular moves, lots of mixups, punch parry, good speed, high damage, straightforward to use, good crushes, good at any range, great sidestepping moves
Cons: Almost no guaranteed setups and no guaranteed bursts so she has to play the stun game, maintaining advantage mainly comes from charging attacks or predictable lows, no offensive holds, unsafe
 

SilverKhaos

Active Member
Name: Mila
Character Type: MMA. All of her attacks are very basic and straightforward, which leaves her as a jack of all trades, and very versatile.
Pros: Like I said, huge versatility. Due to her attacks being of basic nature, they work in any situation since they aren't overly specialized. Combine that with her having probably the most realistic combat of any character in the game, and she is very very satisfying to use. Good mixup.
Cons: Lack of original costumes, and I wish she had more variety in her grabs. How good she is depends on the players skill, which doesn't sound like much, but is a huge difference from most characters in fighters, who mostly depend on just learning the character. Shes bare bones fundamentals, not much in the way of gimmicks to buffer player skill, and shes relatively slow. So if you use her, you can't rely on just learning strings, you need to know how to FIGHT.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Hayabusa. Pros: Everything, on paper. Cons: Everything in practice besides his faster neutral throw (which is breakable anyway) and 6H+P. /saltiness
 

DR2K

Well-Known Member
Main: Helena, On paper sucks shit
Character type: pressure
Pros: Untechables, multiple launchers, lows that stun, evasive
Cons: Unsafe, incredibly slow, low damage output
 

Batcommander

Well-Known Member
Lisa main here.
Character type: grappler that can be either defensive or offensive
Cons: Little guaranteed damage. Slow as hell. No special parries or sabakis. On paper, sucks.
Pros: In practice, really good. Big damage very easily. Tons of mobility. Great keepaway game, great pressure game if played correctly. Excellent high crushes. Slow, but effective guard breaks. Can take advantage of ropes on three stages. Great hold damage, throw damage, and throw punishes. Has tons of tracking moves. Great at range. Has a normal hit low that knocks down.

I feel Lisa has the best of both worlds in 5. She has great ranged attacks to keep people at bay, and she has high throw damage.
 

Brute

Well-Known Member
Standard Donor
Name: Ryu Hayabusa
Character Type: Ineffective
Pros: Looks like a stylish badass and has a ceiling combo that can net over half health on HiCounter.
Cons: Pretty much everything else.
 

shunwong

Active Member
Gen Fu
Style: The most classic 3D close range mid/throw mindgame, I'd say
Pros: Good damage, Good sit-down stuns/unholdables, Good mids, Good throw game, Good holds/parries, fast (10 frame jab, 11 frame mid, 11 frame kick), Good sidestep moves, Good high crushes
Cons: Limited mix up game (not many moves and very mid punch oriented). I don't think he's very good in long range, although once he gets in he can do real damage.
 

Scornwell

Active Member
Main: Bass Everythingstrong
Character Type: Grappler, Heavy, Balanced DISREGARD THAT LOL.
Pros: 4i throws can punish -7, command throws are fast and deal insane damage, easy guard breaks and great ground game allow Bass to keep pressure against much faster opponents, great launch setups for tag play, can out-range majority of the cast, offensive hold fun for the whole family.
Cons: Slowest character in the game, has difficulty starting an offense against rushdown fighters, most setups revolve around mid punches, weak mixup, has to capitalize off a massive mistake to land his best launcher, weak costume variety.
 

Brute

Well-Known Member
Standard Donor
Main: Bass Everythingstrong
Character Type: Grappler, Balanced.
[...]
Cons: Slowest character in the game, has difficulty starting an offense against rushdown fighters, most setups revolve around mid punches, weak mixup, has to capitalize off a massive mistake to land his best launcher, weak costume variety.

Yeah, I wouldn't say Bass is "Balanced." Strong? Yeah. Balanced? Hell no. Very specialized to favor damage, guard breaks and throw chains.
 

Scornwell

Active Member
Yeah, I wouldn't say Bass is "Balanced." Strong? Yeah. Balanced? Hell no. Very specialized to favor damage, guard breaks and throw chains.
Fixed. My (internal) reasoning was the threat of his advanced holds and i4 punish throws while he's on the D, but I will concede my point as being hard to solidly justify.
 

Awesmic

Well-Known Member
Standard Donor
Christie

Character Type: I dunno.. a mix between striking and stance? Full-time assassin? Part-time love doll? My babysitter at age 8 reincarnated? All I know is I LOVE the friggin' character.

Pros:

- Great pokes and offensive pressure game

- A special sidestep stance that can not only be transitioned from different strings but has moves specifically for it. Excellent against characters with mostly linear attacks

- Weak throws? Fuck that shit. She has a grab that gives her access to the opponent's back to apply even more offensive pressure. You won't need strong throws!

- Weak holds? Fuck that shit too. She has a low punch hold that - with practice and anticipation - can be powerful in its own right with proper footing and knowing how close you are to the wall.

- She wears shades. She wears muthafuckin' shades.

- Makes a great love doll when modified in her image, and yes, I actually have one, therefore I am awesome.

- Reminds me of my babysitter of the same name at the age of 8. Same measurements too, IIRC... could be wrong. All I remember was that she was hawt and owned a motorcycle.

- Has the best shower scene in the series to this day.

- She knows how to wear a trenchcoat

- She cosplays as Vampirella.

- Her Japanese voice is none other than the legendary Kotono Mitsuishi, aka Sailor friggin' Moon... oh, and Boa Hancock too.

- Her English voice is Laura friggin' Bailey. But April Stewart was cool too back in the day.




Cons:

- Cons? Maaaan, Christie ain't got time for that chump change con shit. She's making a killing doing some killing, and I'm trying to get you to main a character here!

- She's been to cons before. Hell, she possessed Yaya Han. Why the fuck aren't you maining this character?
 

Murakame

Active Member
Kasumi

Character type: Offensive rush down and pressure.

Pros:
-Easy to get stuns with because of her fast Strikes (9 frame jab, 11 frame kick, 11 frame mid.)
-High damage on counter hit and Hi counter throws like 236T and 33T (97 points)
-Ability to bypass the stun game with certain moves, essentially making it so that your opponent only has 1 or 2 chances to guess before taking a guaranteed 90+ points of damage.
-Exceptional string variety. Almost every string has a high, mid punch or kick, and low followup. Some variation of the four.
-Her parries are a nice way to get out of a predicament.
-Straightforward character that's easy to pick up. A good beginner character because almost all aspects of DOA 5 are touched upon when using her. (Free canceling, juggles, dealing with spacing, parries / holds, stuns /mixups / throws / critical burst / unholdable stuns, knowing when to attack / counterattack, apply pressure and defend because she is so unsafe. etc.)

NOTE: "Beginner" as in she familiarizes you with most aspects of the game and isn't too complex to use. Not to be confused with "easy" which implies you can pick her up and destroy people with minimal effort.

Cons:
-Highly unsafe. Anything that is not 2P, PP or 9PK can be throw punished by a grappler on normal hit and block.
-More advanced juggles have strict timing for little extra payoff. (3-6 points of damage, some do even less than basic juggles.)
-Is weak against characters that are able to keep her out of close range.
-Lack of range. Every move with range in her arsenal is better used as a whiff punisher or way to get in vs people who like to turtle, not keep keep people out.
 

Zeo

Well-Known Member
Akira

Character Type: Technical

Pros: Excellent guard breaks, good throw game, stuns easily, very safe and frame advantage moves to keep pressure. High damage output, high(s) and low punch parry, strong sidestep, scary wall game.

Cons: Terrible range, mid punch heavy, very linear, few tracking moves, few to no strings, nearly non existent low game, mediocre guaranteed setups all of which are mid punches, weak holds, mediocre crushes, execution heavy.

Hayate

Character Type: Pseudo-Pressure, Mix-Up

Pros: Good damage output, great throw game, good range/spacing, decent speed, good sidestep and whiff punishing capability, decent arsenal of tracking moves. decent crushes, non-existent learning curve.

Cons: Mid punch heavy, Incredibly unsafe and can be punished for nearly everything he does, predictable and react-able strings, horrible low game, only one attack that guarantees damage and it's a 2 hit mid punch string, only one good guard break and it's a high attack, difficult to maintain pressure, is forced to play a very basic stun game and isn't great at it.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top