I feel weird having been the most recent poster in a lot of these threads, but eh, doesn't matter.
As I was thinking about it more, I really, really wish Pai had a throw option from her MS stance (and from back turned in general). Not that it would be a new throw, but preferably one of her others, such as 24T or 64T. There's not much to fear from that stance or BT in general because none of it gives her any frame advantage (save for
) , much of it can be punished on block mid string (a high crush for her MS
, any quick mid for her MS
and MS
, low jab her 2P____ strings). That said, her BT and MS attacks are pretty nice on hit, especially when used in the middle of a combo, such as her MS
for the sit-down and CB afterwords, so giving us a throw option to use her MS or 44P or other comparable attacks as an alternative to attacking would be really nice.
I would like it if MS
was not absurdly horrible on block, either. As it is, and like I kind of said above, there's no reason to even do
because the third punch can be beaten out by most anyone quick enough to attack, anyways. I'm not saying it should give her frame advantage or anything or even be safe, but to at least make the mix-up (two punches into BKT or the three punches) an ACTUAL mix-up instead of making it useless once the first two connect.
Faster attacks from her HKS stance would be greatly appreciated. That would mean she won't always be beaten out by low jabs every time she tries to enter it off block. I mean, she always has the option to do a different attack instead of transitioning into the stance, of course, but it still feels sluggish on occasion, and most characters with stance transitions can do so through the safety of frames, but not Pai. That's just a personal thing I want since I'm rather fond of that stance and its mix-ups to open up an opponent's defences.
Reduce the recovery from her
_
. I would add that tracking would be nice, but we have
if we think they'll sidestep anyways. If the recovery were lessened, the cancel would be far more useful, and because of that, so would the kick itself. As it stands now, the opponent can always hold for the kick. Even if you cancel, the length of time it takes her to recover is so long that you get nothing for them guessing wrong. It's her only guard break, and it's a really nice launcher, but it's so slow and the fake-out so worthless (offline at least) that tweaking that one aspect of the move will allow us to make better use of it.
It would be really nice if her SS
or SS
could continue into their non-SS counterparts. Like using SS
or SS
, similar to how Zack's SS
works.
And, of course, a decent mid-kick launcher. If they made that improvement I mentioned above, we'd technically have one, since we could either opt for the "super launch" or the feint/throw, but I'd rather have her
or
offer us something decent.
*a small little change I would appreciate would be a better stun off of
that actually lets her follow up with another attack*