What should a person coming from other competitive 3d fighters expect that's different in DOA?

Doug Nguyen

Well-Known Member
Really? What world do you live in? I actually bait those counters out and punish them for it. It pays to be a Zack main sometimes.
Yeah Sack is really good at baiting with those annoying kicks. When getting up people like to counter low so i just get up and try to low grab but it never works. Got any advice?
 

UnD34D

Active Member
Really? What world do you live in? I actually bait those counters out and punish them for it. It pays to be a Zack main sometimes.
I'm not saying its a smart thing to do, but you're not omnicient and you won't punish every counter, I guarantee you'll fall into a lot of them in fact. My point is, you can, you can literally just get out of almost everything because of the system.
 

MasterHavik

Well-Known Member
Yeah Sack is really good at baiting with those annoying kicks. When getting up people like to counter low so i just get up and try to low grab but it never works. Got any advice?
you play Zack? I just make the read man and make sure I stop attacking when they try to do it.You should also try his other low throw if you need more range.

undead: you ain't wrong man. But I still had a good track record of bating it out. But still it shouldn't be in the game.
 

Doug Nguyen

Well-Known Member
you play Zack? I just make the read man and make sure I stop attacking when they try to do it.You should also try his other low throw if you need more range.

undead: you ain't wrong man. But I still had a good track record of bating it out. But still it shouldn't be in the game.
I play as Kasumi, im talking about getting up and the other guy low counters and i try to get up and low grab. Is that even possible or is it not fast enough to catch him while crouching with his counter?
 

MasterHavik

Well-Known Member
I play as Kasumi, im talking about getting up and the other guy low counters and i try to get up and low grab. Is that even possible or is it not fast enough to catch him while crouching with his counter?
Umm...I have never tested Kasumi's low throw. It should be possible. Also you're doing a get up attack you recover from doing that first. You're better off blocking if it comes to that. .
 

PhoenixVFIRE

Well-Known Member
I play as Kasumi, im talking about getting up and the other guy low counters and i try to get up and low grab. Is that even possible or is it not fast enough to catch him while crouching with his counter?
Yeah you can get up and low grab. I'll sometimes do that at the end of a battle because almost everyone online looks for the inevitable low wake up sweep of death LOL. PUNISHED!
 

Doug Nguyen

Well-Known Member
Umm...I have never tested Kasumi's low throw. It should be possible. Also you're doing a get up attack you recover from doing that first. You're better off blocking if it comes to that. .
What i mean is im the one getting up but instead of a low kick i just get up and the other guy low counters which is what i thought so i try to low grab but i never do it fast enough.
 

MasterHavik

Well-Known Member
He is Blaze. I actually think he is high tier in DOA 4. I mean he had nasty mix up, good combos, overall good damage, and good gravity on his combos. his throw in my opinion are really useful. Anyways like I said before another thing for a 3D fg player to remember countering is what you do to safe moves.
 

DR2K

Well-Known Member
I don't know any other game that lets you spam counters out after you've already fucked yourself. Its like Christmas in fucking July for a shitty player.

There's a game that boosts your character to god tier status just for losing. It's was even a main game at EVO with the higest number of entrants. It's even got a guessing component to it that allows for extended combos, meter management, and now infinites.

If you're losing to shitty players then it's probably because of your inability to actually learn the game and properly punish. That's the golden rule to any game for any era, regardless of rule set.

To answer your question DOA requires you to know everything that other 3D fighters do. Spacing, movement, hit properities, frame data, etc. . . the main difference is overall accesibility. Learning multiple characters is not as daunting of a task as VF, it's a more akin to a 2D fighter because the level of execution isn't as difficult. It's also a stun heavy game, so expect more mix up oppertunities to arise. The throw system is for the most part more useful than any other 3D fighter i can think of. Just because of the damage output and them for the most part being unbreakable.
 

Rikuto

P-P-P-P-P-P-POWER!
I'm not saying its a smart thing to do, but you're not omnicient and you won't punish every counter, I guarantee you'll fall into a lot of them in fact. My point is, you can, you can literally just get out of almost everything because of the system.

Use unholdable stuns and destroy the universe.
 

grap3fruitman

Well-Known Member
Standard Donor
Really? What world do you live in? I actually bait those counters out and punish them for it. It pays to be a Zack main sometimes.
Baiting a hold while your opponent is in neutral is one thing. Baiting one once you've already successfully attacked your opponent is a terrible gameplay mechanic. You also seem to ignore that other characters have throws and can bait holds as well.
 

Rikuto

P-P-P-P-P-P-POWER!
Baiting a hold while your opponent is in neutral is one thing. Baiting one once you've already successfully attacked your opponent is a terrible gameplay mechanic. You also seem to ignore that other characters have throws and can bait holds as well.


....So use unholdable stuns.


Extra credit if you make me say it a fourth time.
 

grap3fruitman

Well-Known Member
Standard Donor
Even unholdable stuns aren't completely unholdable in DOA5. You can still hold out of a GB/GC sooner in DOA5 than in DOA3.

Even still, how many moves cause "unholdable" stuns? Not many and now you're limiting yourself to a select few moves and likely getting held even at neutral.
 

Doug Nguyen

Well-Known Member
Even unholdable stuns aren't completely unholdable in DOA5. You can still hold out of a GB/GC sooner in DOA5 than in DOA3.

Even still, how many moves cause "unholdable" stuns? Not many and now you're limiting yourself to a select few moves and likely getting held even at neutral.
True, there are barely any moves like those and most of them are so obvious and easy to counter. From being on FSD it seems DOA3 was the best DOA. Too bad i never played that one.
 

Rikuto

P-P-P-P-P-P-POWER!
Even unholdable stuns aren't completely unholdable in DOA5. You can still hold out of a GB/GC sooner in DOA5 than in DOA3.

Even still, how many moves cause "unholdable" stuns? Not many and now you're limiting yourself to a select few moves and likely getting held even at neutral.

In VF Goh has like two moves that actually "stuns", the rest give him minor frame advantage that wouldn't even allow for a followup, or are super slow unsafe attacks that launch.

In DOA, every character can "stun" off of nearly anything and sitdown stuns quite frankly reflect the number of true stuns that are present in VF for many of the characters I've played whereas the regular holdable stuns in DOA reflect all of the other types of minor hits. You would not be prevented from "countering" after one of those minor hits in VF either, and this is where most of you fail to understand why it works in DOA 5.

tldr; light stuns are an illusion that opens a person up into real combos faster. You can ignore them if you actually want to, but there is no reason to as they are beneficial.

Now stop complaining.
 

virtuaPAI

I must say Thank You all!!!
Staff member
Administrator
Or you can just avoid the stun game and go for a knock down or knock back. With rising kicks being only low and mid again, players can now apply ground game pressure again. How I missed the effectiveness of uramawari.
 

MasterHavik

Well-Known Member
Baiting a hold while your opponent is in neutral is one thing. Baiting one once you've already successfully attacked your opponent is a terrible gameplay mechanic. You also seem to ignore that other characters have throws and can bait holds as well.
Not ignoring them, I was just focusing what I see a lot of people do most of the times. I mean low countering out of stun was the coolest thing to do in DOA 4. Yes others can bait counters out with throws. I know that. It seems someone wanted to show off ...uh...his awesomeness. It's cool though.
 

DrDogg

Well-Known Member
Or you can just avoid the stun game and go for a knock down or knock back. With rising kicks being only low and mid again, players can now apply ground game pressure again. How I missed the effectiveness of uramawari.

How do you apply ground game pressure when you have to wait for the wake-up kick? If we find a universal way around all wake-up kicks, then you can apply pressure, but if you have to wait for the attack to counter/evade, you're not really applying pressure. At least not compared to how one would apply ground pressure in SC or Tekken. And with the forced tech setup from DOA4 now gone, there isn't much benefit to the ground game as of yet.

Not ignoring them, I was just focusing what I see a lot of people do most of the times. I mean low countering out of stun was the coolest thing to do in DOA 4. Yes others can bait counters out with throws. I know that. It seems someone wanted to show off ...uh...his awesomeness. It's cool though.

The problem is that you're taking into account everyone that you played online in DOA4. Grap is only talking about the top players and not considering online at all. What works against random players (or even good players) online is not the same thing as what works against a top player offline. Most of us here don't even bother mentioning what works on lesser skilled/average players.
 
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