I don't know any other game that lets you spam counters out after you've already fucked yourself. Its like Christmas in fucking July for a shitty player.
There's a game that boosts your character to god tier status just for losing. It's was even a main game at EVO with the higest number of entrants. It's even got a guessing component to it that allows for extended combos, meter management, and now infinites.
If you're losing to shitty players then it's probably because of your inability to actually learn the game and properly punish. That's the golden rule to any game for any era, regardless of rule set.
To answer your question DOA requires you to know everything that other 3D fighters do. Spacing, movement, hit properities, frame data, etc. . . the main difference is overall accesibility. Learning multiple characters is not as daunting of a task as VF, it's a more akin to a 2D fighter because the level of execution isn't as difficult. It's also a stun heavy game, so expect more mix up oppertunities to arise. The throw system is for the most part more useful than any other 3D fighter i can think of. Just because of the damage output and them for the most part being unbreakable.