KING JAIMY
Well-Known Member
We all know it... the infamous low hold. Of course it's there to hold low strikes, but its intended use is different sometimes. Especially in the online realm, where we face a lot of opponents. Some of them tend to do a panic low hold when they are in a stun to try to get out of it. They'll avoid high strikes, low strikes and standing throws this way. However, this does not deem them invulnerable to low throws. A smart player will notice their opponent overusing the low hold, and punishes this bad habit with a low throw. A lot of characters can deal at least around 75 points of Hi-Counter damage with a low throw. So four succesful reads and they're done for. The question here is: Who can punish low throws the hardest? I have created a ranking for all characters where I have listed their most damaging low throw on Hi-Counter. Of course, there are other ways to punish a low hold besides low throwing them (e.g. Bass can do his 3K to go for a sit-down stun which leads into a guaranteed launcher), but the main focus here is punishment with a low throw. I hope you can all read it, since the image is resized.
Also, feel free to post your own experiences of people overusing low holds. How do you deal with low holders and what do you think of this habit? From my experience, people who have this habit tend to do a low hold when they get stunned, but a soon as I land another stun, they'll go for a standing hold. This is a pattern I have noticed recently; the deeper the stun threshold, the less likely it is that they will do a low hold.
Also, feel free to post your own experiences of people overusing low holds. How do you deal with low holders and what do you think of this habit? From my experience, people who have this habit tend to do a low hold when they get stunned, but a soon as I land another stun, they'll go for a standing hold. This is a pattern I have noticed recently; the deeper the stun threshold, the less likely it is that they will do a low hold.
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