Why do so many people dislike the VF cast?

Aven Kujo-Gin

Well-Known Member
The quotes are pretty stupid also: "I want a serious fight!", "You better take me seriously!". Some of the quotes make you want to rip your ears off compared to DOA's quotes.
That is a hundred times better for me than listening to everyone saying "I'm ready" or "Let's fight".
I rarely find a good battle quote in DOA5. Most of them are unoriginal, repetitive or just bad. But that's my opinion.
 

Force_of_Nature

Well-Known Member
Standard Donor
Neither of them really have good quotes, though VF's are pretty godawful. The shitty sound quality doesn't help matters either.
 

Lando41

New Member
On the plus side they do have Vanessa, who is superior to Mila in every way, near as I can tell.
i can agree with that to a good point. Well pretty much a lot of it. Lol. Vanessa is way more adept in her Vale Tudo style than what Milas mixed martial arts employs in terms of strike moves, power and holds. Vanessa has a better power arsenal than Mila does. Mila seems more traditional kickboxing, boxing with small hint of ju jitsu with her takedowns . Her catch wrestling is no where near as formidable as Vanessas as she just got more take down tools. This added she heavily employs Combat Sambo moves, Heavier muy thai strikes and some judo. Her and mila would be an awsome match up tho, Milas takedowns and quick catch breaks and faster strikes vs Vanessas power blows, her takedowns and breaks. Simular styles that are used totally different in executions and moves.

I love the VF cast in the game and dont see much wrong with them ( bring more over like Aoi and Goh too) at all really other than ok the quotes, but those are so minor i wouldnt and dont care. Doesnt break their gameplay to me at all. They could be or been better but i aint makin the game. I love doa roster quotes, most if not all seem to fit their personalities .
 

Argentus

Well-Known Member
i can agree with that to a good point. Well pretty much a lot of it. Lol. Vanessa is way more adept in her Vale Tudo style than what Milas mixed martial arts employs in terms of strike moves, power and holds. Vanessa has a better power arsenal than Mila does. Mila seems more traditional kickboxing, boxing with small hint of ju jitsu with her takedowns . Her catch wrestling is no where near as formidable as Vanessas as she just got more take down tools. This added she heavily employs Combat Sambo moves, Heavier muy thai strikes and some judo. Her and mila would be an awsome match up tho, Milas takedowns and quick catch breaks and faster strikes vs Vanessas power blows, her takedowns and breaks. Simular styles that are used totally different in executions and moves.

I love the VF cast in the game and dont see much wrong with them ( bring more over like Aoi and Goh too) at all really other than ok the quotes, but those are so minor i wouldnt and dont care. Doesnt break their gameplay to me at all. They could be or been better but i aint makin the game. I love doa roster quotes, most if not all seem to fit their personalities .
Vanessa's odd, because design wise, she's literally a genderswapped Leon, while gameplay wise she's closer to Mila, who I compare to Leon as well.
 

Force_of_Nature

Well-Known Member
Standard Donor
Vanessa & Mila are the gameplay equivalents to each other in their respective games. Vanessa is ALOT more complex of a character than Mila, however, Mila is intended to be a beginner-friendly character, whereas Vanessa is an advanced character with a huge, stance-based moveset.
 

Argentus

Well-Known Member
Vanessa & Mila are the gameplay equivalents to each other in their respective games. Vanessa is ALOT more complex of a character than Mila, however, Mila is intended to be a beginner-friendly character, whereas Vanessa is an advanced character with a huge, stance-based moveset.
oh i know. when I rented VF5 I tried Vanessa, and she suited my style pretty well.

But its usually like that, where DOA mechanics focus on a "less is more" approach, rather than the overly technical execution preferred by other fighters.

Mila exemplifies the "less is more" approach, actually. Bare knuckle basics.
 

Force_of_Nature

Well-Known Member
Standard Donor
Indeed, Mila's straightforwardness suits her. Giving her Vanessa's multitude of stances along with her dual-moveset wouldn't really suit her gameplay intention. A downside to the implied "less is more" approach is that it creates the illusion that DOA is "easier" to play than other fighting games, and thus scrubbier. Which I know is false, because DOA5 can give a lot of other players in the FGC shitloads of trouble to play properly. I.e. you're not beating any competent player offline with mashing.
 

Lulu

Well-Known Member
Vanessa & Mila are the gameplay equivalents to each other in their respective games. Vanessa is ALOT more complex of a character than Mila, however, Mila is intended to be a beginner-friendly character, whereas Vanessa is an advanced character with a huge, stance-based moveset.
She is ? I thought Hitomi was the Beginner Friendly character, she is the main in the tutorial after all.
Its funny, the good begginner characters and both VF and DoA use Karate, in VF that would be Jean Kujo. Who is also better than Hitomi.
 

Lando41

New Member
Ya wouldnt believe some folks i knew thought doa5 was a masher game . Lol. I actually made an open challenge to a few of my friends who came over to play , so i chose only 2 characters, Helena and Brad wong. While they kept tryin to mash i kept countering....they got serioisly frustrated and said i was cheating somehow. This is coming from my diehard Tekken player bros. Lol , so after goin undefeated using those 2 , i chose 2 more, Pai and Tina. All these were singles matches and not tag matches. They still couldnt mash to victory.
Pretty much proving to them against a seasoned player who understands not just the system but knowing the characters movesets, timing, reading the opponets moves and capitalizing on misses, stuns and movements to counter, throw and connect my style of strings. They were Pissy at first but came to respect it takes some good skills and button mashing doesnt always to none work. lol. They def respected Pai a whole lot more in doa5. Lol
 

Lando41

New Member
She is ? I thought Hitomi was the Beginner Friendly character, she is the main in the tutorial after all.
Its funny, the good begginner characters and both VF and DoA use Karate, in VF that would be Jean Kujo. Who is also better than Hitomi.
From me playing the game imo i think Mila and Hitomi are both good for beginners to grasp the game and use. They dont have many serious techincals, aside milas takedowns variants.
Jean if brought into doa universe would get a speed buff on certain moves. He got great moves, i love using him in Final Showdown and main this dude too, he is paced slightly slower compared to hitomi but hits hard. Depends on your gamestyle using him i would figure, but for me, i would def need him to pace faster to keep up with the likes of Hitomi and Ein.
 
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Lulu

Well-Known Member
Ya wouldnt believe some folks i knew thought doa5 was a masher game . Lol. I actually made an open challenge to a few of my friends who came over to play , so i chose only 2 characters, Helena and Brad wong. While they kept tryin to mash i kept countering....they got serioisly frustrated and said i was cheating somehow. This is coming from my diehard Tekken player bros. Lol , so after goin undefeated using those 2 , i chose 2 more, Pai and Tina. All these were singles matches and not tag matches. They still couldnt mash to victory.
Pretty much proving to them against a seasoned player who understands not just the system but knowing the characters movesets, timing, reading the opponets moves and capitalizing on misses, stuns and movements to counter, throw and connect my style of strings. They were Pissy at first but came to respect it takes some good skills and button mashing doesnt always to none work. lol. They def respected Pai a whole lot more in doa5. Lol
Yeah I bet.... Pai is a massive pain in my neck... its all that poking she does.
And yeah I can imagine how frustrating it is to go from a game where you can instantly launch people willy nilly to a game where you got to be more adaptable.
You know...... the hold system really doea accomodate the VF cast quite well, in VF the speed of the characters strikes made it so difficult to balance that using they had to give every single character a Ten Frame Low Punch, which made the game weird because Low Punching stops more things than blocking does..... but in DoA they fit nicely.... they may Seem grossly over powered but as you get familiar with the system then you realise their speed can even be a weakness some times.
I actually gave myself a challenge yesterday: beat Akira without using Throws....... its difficult because he's constantly blocking and Momiji doesn't have any low attacks that can cause a deep enough stun unless I counter hit him on a slippery surface....she definitely can't out match him in Speed either. but I beat him (eventually) using backflips..... turns out if you zone any of the VF characters then you can whiff punish them easily, you can even get counter hits..... ofcourse thats just the AI.... I imagine SlyBass's Akira is not as gullible. ;)
 

Argentus

Well-Known Member
Indeed, Mila's straightforwardness suits her. Giving her Vanessa's multitude of stances along with her dual-moveset wouldn't really suit her gameplay intention. A downside to the implied "less is more" approach is that it creates the illusion that DOA is "easier" to play than other fighting games, and thus scrubbier. Which I know is false, because DOA5 can give a lot of other players in the FGC shitloads of trouble to play properly. I.e. you're not beating any competent player offline with mashing.
That's actually the point I was hinting at yeah. Too many people think "technical execution" equals "better fighter". This is also why so many people get thrown for a loop in doa, because they don't have that fundamentals (emphasis on mentals) game that DOA is about.

She is ? I thought Hitomi was the Beginner Friendly character, she is the main in the tutorial after all.
Its funny, the good begginner characters and both VF and DoA use Karate, in VF that would be Jean Kujo. Who is also better than Hitomi.
Ehm...they are two different types. Hitomi is a straight rushdown striker, while Mila's strength comes from her myriad options in any given situation, most of which lead back to mount.

Neither has advanced input execution, but the catch is that both are straightforward and solid.

Like I can't honestly say Vanessa is "better" than Mila, because...Mila is really freaking good, and so damn practical. They are both good in two different ways.
 

Lulu

Well-Known Member
That's actually the point I was hinting at yeah. Too many people think "technical execution" equals "better fighter". This is also why so many people get thrown for a loop in doa, because they don't have that fundamentals (emphasis on mentals) game that DOA is about.


Ehm...they are two different types. Hitomi is a straight rushdown striker, while Mila's strength comes from her myriad options in any given situation, most of which lead back to mount.

Neither has advanced input execution, but the catch is that both are straightforward and solid.

Like I can't honestly say Vanessa is "better" than Mila, because...Mila is really freaking good, and so damn practical. They are both good in two different ways.

Are you sure ? Vanessa does have two very formidable stances plus her Take Down.....Mila just has the Take Down and The Take Down Cancels..... Vanessa could kick her ass for days...... and I wish Sega would sign off on it so we can actually see that in action..... I would like so many VF characters to crossover to DoA.....
 

Argentus

Well-Known Member
Are you sure ? Vanessa does have two very formidable stances plus her Take Down.....Mila just has the Take Down and The Take Down Cancels..... Vanessa could kick her ass for days...... and I wish Sega would sign off on it so we can actually see that in action..... I would like so many VF characters to crossover to DoA.....
Except, like I said, Mila can do her takedown off of literally ANY situation. I don't remember VF too much, but I don't think Vanessa could do that.


I still want the monkey girl from VF in doa though. At least she'd be unique in doa, instead of similar to existing characters like the 4 already there.

Wait...would she be similar to Helena? I don't remember.

Also she is so goddamn cute

vf5-eileen-jpg.177
 

Lulu

Well-Known Member
Except, like I said, Mila can do her takedown off of literally ANY situation. I don't remember VF too much, but I don't think Vanessa could do that.


I still want the monkey girl from VF in doa though. At least she'd be unique in doa, instead of similar to existing characters like the 4 already there.

Wait...would she be similar to Helena? I don't remember.

Also she is so goddamn cute

vf5-eileen-jpg.177
You do have a point.... I beat a crap to of people have been caught of guard by the 4K hit confim...if you can confirm your hits really well then you can 4K into Take Down Cancel on crouching opponents and 4K into Take Down on Standing Opponents (On block). Its freaking annoying to get caught in that trap because Mila and her freakishly long legs can zone with that move.... you can't punish that kick on block, regardless of disadvantage because she just so far away....
As for Eileen..... not really...... they're strikes might overlap here and there but they're styles as a whole are very different.... especially when you factor in their physiques..... and Physics. Eileen is faster, she kinda has to because shes too short to reach the top shelf and just like Sarah she won't have much stun potential and her weight makes her easier to juggle....
And Helena.... well you already know Helena; average height, heavier than she looks, BT and Bokuho, likes long walks on the Beach and Slapping people to death.
Speaking of Eileen...... why couldn't Team Ninja make Marie Rose a tiny woman just like Eileen instead of a girl scout in a maid outfit ?
 

Force_of_Nature

Well-Known Member
Standard Donor
You do have a point.... I beat a crap to of people have been caught of guard by the 4K hit confim...if you can confirm your hits really well then you can 4K into Take Down Cancel on crouching opponents and 4K into Take Down on Standing Opponents (On block). Its freaking annoying to get caught in that trap because Mila and her freakishly long legs can zone with that move.... you can't punish that kick on block, regardless of disadvantage because she just so far away....
As for Eileen..... not really...... they're strikes might overlap here and there but they're styles as a whole are very different.... especially when you factor in their physiques..... and Physics. Eileen is faster, she kinda has to because shes too short to reach the top shelf and just like Sarah she won't have much stun potential and her weight makes her easier to juggle....
And Helena.... well you already know Helena; average height, heavier than she looks, BT and Bokuho, likes long walks on the Beach and Slapping people to death.
Speaking of Eileen...... why couldn't Team Ninja make Marie Rose a tiny woman just like Eileen instead of a girl scout in a maid outfit ?

He didn't say that Eileen is like any of the previously mentioned characters, he just said he'd want her in DOA because she would admittedly be a very unique addition to the cast.
 

Lulu

Well-Known Member
Speaking of Which..... do any of you guys find that VF Characters are easier to use in VF than they are to use in DoA ?
 

Xernuht

Well-Known Member
Speaking of Which..... do any of you guys find that VF Characters are easier to use in VF than they are to use in DoA ?

Pretty much all of them are.

It's probably due to the mechanical differences and the fact that VF only has 220 health vs DOA's 300, but I can actually get some decent mileage out of the Bryants and Pai. Akira's still a mystery to me.
 
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