Oh no, don't worry about the posts you see here. It's quite the plague here, only one that is actually valid is the voices. It sounds like it was recorded off of Audacity. The VF characters are renewed as temporary DOA characters since they have a base model and base motion of the cast. Even rumors that Jann Lee's base model was used to create the DOA Akira. Team NINJA received the rights to create an Akira and the other 3, they didn't drag the VF characters straight out of the VF game, it would not work and would cause balance issues..the layers of the game are different. Let Yu Suzuki do the characters and *then* you would see an actual clash. But fortunately, we should be glad he didn't actually helped do it.
There is no clash of the system. They would of been banned ages ago if they did such mistreat. They are not special and they deserve no special catering. And hit-box would be the last thing people should get into on this topic, do not get me started with that one. This thread needs a serious Mr. Clean if we are actually taking these posts serious lol.
I'm going to have to agree with you. Most of the time it just seems like unnecessary nit-picking at this point. You can argue technical logic up and down this forum, but I've never had any sort of clash with the VF cast in comparison with the DOA line-up. Yeah their motions are slightly different when they do stuff, but honestly that fades over time, at least for me it did. I have no issues playing against VF characters any more than I do with DOA fighters, so there's no advantage to using a VF fighter. Quite honestly, on many occasions, I have to work much harder for a victory with Sarah than people do with using DOA fighters considering that I often get smacked with less hits but for huge damage. An example was me spending 20 seconds working in some pressure on Ayane, and then all she had to do was one grab or launch me into the air to catch right back up or get ahead of me. People can argue that it's like that with any character and whatnot, but it takes less effort to work with most DOA fighters than it does with the VF cast. If there's any kind of advantage here, it's the value of learning complexity in fighting game inputs instead of mashing punch, punch, punch, punch, kick all of the time (not implying this to all DOA fighters here). To me that's really boring, which is why I love cancelling and pressuring with Sarah so much. It's much more rewarding personally.
I do see a lot of people saying that the VF cast are cheap and unfair, and to me that just sounds like an incapability to adapt to fighting them. Not even 3 or 4 days ago I didn't know how to even fight against Akira because he hardly shows up online, but yesterday (the last time we fought since a few days ago) I was in an intense match with a really aggressive and rather good Akira player and we both won the same amount of matches over the course of those few days. So I was able to adapt to fighting him pretty well then, albeit there are different Akira players out there who fight differently. I've been playing fighters like Helena, Christie and Kasumi for much longer, and I still have a really hard time fighting against them. Yes, different players bring different fighting approaches to their combat tactics, but I've fought all kinds of Helenas, Kasumis and Christies and still can't handle them all that well. Among the few Akiras I've faced in the past, the player recently was the best one I have fought so far. Good mix-ups, great sidestep timing, grabs when I'm not cautious enough, etc. I think the rest can speak for itself.
While my main is Sarah and I use her about 90-95% of the time I play this game, there are times when I switch to my secondaries (Hitomi and Momiji, which mine are still decent-good at best honestly) and I end up having a much easier time fighting the DOA cast, and even end up winning with them a lot.
Lastly, I've noticed that someone mentioning that the VF's movements are distracting when fighting them. That just depends on the person, but at first when I got this game, I did think it was noticeable too, but not even that long into the game they felt more natural to me than the DOA cast; at the time I wasn't even using Sarah or any of the other VF characters. Besides a few characters, a lot of the DOA fighter's movements feel really exaggeratedly fast to me. Not fast in a sense that I can't handle it, but fast in that it feels like they are moving faster than they actually are. Could be just me, but to stress again, I don't have a problem visually with the two rosters together when it comes to movement and I honestly don't see why this is an issue, lol.
Well, I've said what I wanted to say. Anyone is free to dissent my thoughts if they want to.