SilverKhaos
Active Member
This is just agreeing with a lot of points made earlier. But these are the things I find frustrating.
Disclaimer: my only deep experience with DOA is DOA2 ultimate so it may have changed since then.
1. All juggle combos being inescapable-
Allowing a simple air control escape would be nice. All the guaranteed damage after a launcher can be very demoralizing to new players. I know when I first played DOA this seemed a huge step backwards from SE/SC.
However: I will say air escapes of any sort should be limited and practical not just done whenever you are juggled.
2. Combo centric gameplay-
IE:Stun opponent/dish out 12 hit combo/rinse repeat. That seems like it limits a defenders options farther than necessary in order to avoid turtle-ing defenses. I have the feeling with all the Tekken's so I'm not singling out DOA. Also I'm not saying do away with combos all together instead limit them to practical applications.
3. This is non gameplay related. But DOA has always had a fun, tongue-in-cheek style that may turn certain people off.
It's had that casual 'get a bunch of friends over and have a couple of beers' feel to it since I remember. Things that aren't super serious are looked at negatively by many nowadays.
Because god forbid a game be fun, apparently lol.