And the issue now is that there's too much reward for bad setups. I see a lot of strategies all just funneled down to "set up the critburst". we need a better balance than that. Critburst is the only "gimmick" mechanic that I'll agree can be argued as actually useful/necessary, but I don't think its good the way it is.
Do me a favor and try something. Try playing...while IGNORING the critbust mechanic. And tell me what you think.
I wound up in a similar situation with the Naruto Ultimate Storm games, after they added cancel dashes. People argued that its needed for combos and setups so you can't just run and spam projectiles, but then I had some people try playing WITHOUT cancel dashing, and lo and behold, so many more options, the game just OPENS UP, because the cancel dashes just override every other option in the game.
I'm not a fan of mechanics that funnel all strategies down to the same thing, so I wanna toy with it and see how to make it better, is all.