So I was in the lab trying to discover hidden moves or tech and I here's what I found


third
can be canceled into 214
, 214

, etc. The only "good" use I found to this is as a finisher for 66
but it doesnt deal as much damage as other finishers
On jump forward

This as we now causes a bound but instead of doing regular 66
or on jump 
, 6

is I think a better tool and here's where the fun part beggins
After this 2
, 1
, 1
, 2
and 8
can hit opponent on the ground preventing them from doing a wake up kick and getting get an advantage of +5, +4 or +10 if u used 2
(if opponent tech backwards if opponent techs sideways is a +5)
Another tool if u know that ur opponent will tech after 6

, then
(whiffs), 1
, 4

and 66
become unblockables. 1
can be chained but follow ups are unsafe same with 4

so be careful. I do hope that they make 66
a +1 if so this would be an excelent tool. Note: this only works if opponet tech backwards (??)
And well thats what I found. If this was already talked about anywhere sorry if I didnt see it lol if not I hope it help us all to prove that Mai is trully Japans best. Do u guys have discovered anything else? Cya

On jump forward
This as we now causes a bound but instead of doing regular 66
After this 2
Another tool if u know that ur opponent will tech after 6
And well thats what I found. If this was already talked about anywhere sorry if I didnt see it lol if not I hope it help us all to prove that Mai is trully Japans best. Do u guys have discovered anything else? Cya
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