1k does trip stun.
I don't agree with those character changes to Lisa.
Ok, let me justify the reason why I'd like this change to happen;
In DOA4
was one of her best moves (easily top 3). The reason for this is because it was a high crush and it granted her a good 50/50.
was +15 on NH which was enough for
to connect and start a stun game but since it was the only go to move after
it's either eat a
or eat an OH (
in DOA4). It's possible to add in a Deja Vu for big damage if the OP tries to hold
but
was a much safer option since Deja Vu is at risk of taking a Hi-Counter Strike.
In DOA5 it's still a high crush but is now a KD and is a true tracking move, this changes what Lisa can do after
completely. Let's look deeper into this. What are knockdowns best for? Initiating a ground game or starting pressure when teched. The KD from
however offers extremely little in terms of pressure. If the opponent chooses to attempt a wake-up kick, the only guaranteed move to connect is another
which is poor damage, otherwise Lisa has to stay on the defense vs. the wake-up kick.
is guaranteed after
lands in any situation but it's techable and again poor damage. Also note that when
is teched Lisa has space to work with but in terms to extering pressure she has slow, steppabble and punishable options to close in with (
,
,
,
,
). Sidestepping kills her after teching
she has real trouble closing the gap. If it's going to be a KD it needs to have better guaranteed follow-ups. As for it tracking, you still have to gauge when to use it as a step-killer, it has range but it's slow too at 21f. I'd rather play my game forcing holds for bigger damage and use
for a step-killer and stun instead especially since it has some good follow-ups, is faster, covers more range, and is a high crush as well.
As a trip stun, it would give her better offensive options (
mixed with Deja Vu in particular
), other than this all she has for a low is her BT moves which require the transition limiting accessibility, her
, and her awful
and
. I truly believe that making
a trip stun again would exceedingly help her lacking mix-up game.
Maybe it's just the way I play Lisa, but if anyone can convince me how
is better now than in DOA4, please, I implore you to tell me why.