Dead or Alive 3

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Navigation

      Ayane (DOA3)
      Bass (DOA3)
      Bayman (DOA3)
      Brad Wong (DOA3)
      Christie (DOA3)
      Ein (DOA3)
      Gen Fu (DOA3)
      Hayabusa (DOA3)
      Hayate (DOA3)
      Helena (DOA3)
      Hitomi (DOA3)
      Jann Lee (DOA3)
      Kasumi (DOA3)
      Leifang (DOA3)
      Leon (DOA3)
      Tina (DOA3)
      Zack (DOA3)
   Controls
   Positions
  • Ryu Hayabusa, the Super Ninja, put a stop to the evil doings of Tengu Bankotsu-bo. But it was too late to stop the Tengu of Destruction from triggering a massive, worldwide collapse.

    The collapse churns up a dense cloud that covers the entire planet in a shroud of darkness and fear. DOATEC has gone astray, turning into the hunting grounds for power-hungry scam artists.

    This is when DOATEC's Development Department - a fortress of state-of-the-art military technology - witnesses the success of a genius. Following Project Alpha and Project Epsilon, the ever-ambitious Dr. Victor Donovan completes the Omega Project, producing a new superhuman. Genra.

    This man, who was once the leader of the Mugen Tenjin Hajin Mon Ninja sect, is no longer human. He - or It - is a force of singular and unprecedented capabilities.

    A slaughterhouse has now been provided as the exclusive domain of the Omega superhuman. It is a realm that has come to be known as the World Combat Championship, "Dead or Alive 3."

    Click here to go to the page containing a list of unlockables and their unlock conditions.


    1. Controls
    2. Positions
    3. Movement
    4. Triangle System
    5. Danger Zones
    6. Critical Stun
    7. Launched and Downed states
    8. Offense
    9. Defense
    10. Tag

    • New characters: Hitomi, Hayate, Christie and Brad Wong
    • Free-stepping reworked.
    • Guard breaks added.
    • Charged attacks added.
    • Air throws added.
    • Advanced holds added.
    • Wall moves added.
    • New knockback animations added.
    • More knockback types can be teched.
    • Wall stuns added.
    • Stage transitions can KO.
    • Tag throw inputs changed.
    • Tag attacks added.

    Natural Combos

    A natural combo, sometimes referred to as a 2-in-1 or 3-in-1, is a combo in which the hits after an initial hit are guaranteed. The number of hits guaranteed are what determine whether something is referred to as a 2-in-1 or a 3-in-1 and so forth. This is a compilation of natural combos in Dead or Alive 3.1.

    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit :P::K::P: 2-in-1
    Normal Hit :P+K::P: 2-in-1
    Status Command Notes
    Normal Hit & Counter Hit :P::P: 2-in-1
    Counter Blow :6::P::P: 2-in-1 within closed stance
    Normal Hit :4::P::P: 2-in-1
    Status Command Notes
    Normal Hit & Counter Hit :P::P: 2-in-1
    Normal Hit & Counter Hit :P::K: 2-in-1
    Normal Hit :P::6::P: 2-in-1
    Normal Hit :6::P::P: 2-in-1
    :K::P::P: 3rd hit is guaranteed if 2nd hits
    Status Command Notes
    Normal Hit :P::P: 2-in-1
    Counter Hit or High Counter Hit :1::P::P: 2-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit :6::P::P: 2-in-1
    Normal Hit or Counter Hit :1::P::K: 2-in-1

    Ein

    Status Command Notes
    Normal Hit & Counter Hit :P::P: 2-in-1
    Normal Hit :4::P::P: 2-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit :4::P::6::P: 2-in-1
    :P+K::P::P: 3rd hit is guaranteed if 2nd hits
    Crouching Opponent :2::3::6::P::P: 2-in-1
    Status Command Notes
    Normal Hit & Counter Hit :P::P: 2-in-1
    Normal Hit :3::P::P::P: 3rd hit is guaranteed if 2nd hits
    Crouching Opponent :3::P::P::P: 3-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit, Counter Hit or High Counter Hit :8::P::P: 2-in-1
    :2::1::4::P::P: 2-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Crouching Opponent :2::1::4::P::P: 2-in-1
    Crouching Opponent :2::1::4::P::K: 2-in-1
    Counter Hit or High Counter Hit :6::P::K: During closed stance, 2-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit :P::P::2_::K::K: 4th hit is guaranteed if 3rd hits
    Normal Hit :4::P::P: 2-in-1
    Normal Hit :6::P::P: 2-in-1
    :6::P::P::6::P: 3rd hit is guaranteed if 2nd hits
    Normal Hit :3::K::K: 2-in-1
    :7::P::K::K: 3rd hit is guaranteed if 2nd hits
    Status Command Notes
    Normal Hit or Counter Hit :P::6::P: 2-in-1
    Normal Hit & Counter Hit :P::P: 2-in-1
    Normal Hit :P::P::P: 3-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit :P::P::P::P: 4-in-1
    Normal Hit :P::P::6::P: 3-in-1
    Normal Hit :P::P::6::K::K: 4th hit is guaranteed if 3rd hits
    Crouching Opponent :3::P::P: 2-in-1
    Crouching Opponent :3::P::K: 2-in-1
    Crouching Opponent :3_::P::K: 2-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit or Counter Hit :P::3::P: 2-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit :P::6::P: 2-in-1
    Normal Hit :6::P::P: 2-in-1
    Normal Hit :8::P::P::P: 2-in-1
    :6::6::P::P: 2-in-1
    Normal Hit or Counter Hit :P::K: 2-in-1
    :4::P+K::P: {{{nts}}}
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    :9::P::P: 2-in-1
    Normal Hit :6::P::P: 2-in-1
    Crouching Opponent :6::6::P::P: 2-in-1
    Crouching Opponent :6::6::P::P::P: 3rd hit is guaranteed if 2nd hits
    Crouching Opponent :6::6::P::P::K: 3rd hit is guaranteed if 2nd hits
    Crouching Opponent :3_::P::P: 2-in-1
    Status Command Notes
    Normal Hit or Counter Hit :P::P: 2-in-1
    Normal Hit :3::K::K::K::K::K: 3rd and 4th hits are guarateed if the 2nd hits
    Counter Hit or High Counter Hit :3::K::K::K::K::K: 3rd hit is only guaranteed hit if 2nd hits
    Crouching Opponent :3_::P::P: {{{nts}}}
    Normal Hit :3::P::P::P: 2nd hit is guaranteed if 1st hits
    Normal Hit :2::K::K::K::K::K: 3rd and 4th hits are guaranteed if 2nd hits
    Normal Hit :2_::K::K::K::K: 4th hit is guaranteed if 3rd hits
    Normal Hit :2::K::P::2_::K:::K::K: 5th hit is guaranteed if 4th hits
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