Ryu Hayabusa, the Super Ninja, put a stop to the evil doings of Tengu Bankotsu-bo. But it was too late to stop the Tengu of Destruction from triggering a massive, worldwide collapse.
The collapse churns up a dense cloud that covers the entire planet in a shroud of darkness and fear. DOATEC has gone astray, turning into the hunting grounds for power-hungry scam artists.
This is when DOATEC's Development Department - a fortress of state-of-the-art military technology - witnesses the success of a genius. Following Project Alpha and Project Epsilon, the ever-ambitious Dr. Victor Donovan completes the Omega Project, producing a new superhuman. Genra.
This man, who was once the leader of the Mugen Tenjin Hajin Mon Ninja sect, is no longer human. He - or It - is a force of singular and unprecedented capabilities.
A slaughterhouse has now been provided as the exclusive domain of the Omega superhuman. It is a realm that has come to be known as the World Combat Championship, "Dead or Alive 3."
- Controls
- Positions
- Movement
- Triangle System
- Danger Zones
- Critical Stun
- Launched and Downed states
- Offense
- Defense
- Tag
- New characters: Hitomi, Hayate, Christie and Brad Wong
- Free-stepping reworked.
- Guard breaks added.
- Charged attacks added.
- Air throws added.
- Advanced holds added.
- Wall moves added.
- New knockback animations added.
- More knockback types can be teched.
- Wall stuns added.
- Stage transitions can KO.
- Tag throw inputs changed.
- Tag attacks added.
A natural combo, sometimes referred to as a 2-in-1 or 3-in-1, is a combo in which the hits after an initial hit are guaranteed. The number of hits guaranteed are what determine whether something is referred to as a 2-in-1 or a 3-in-1 and so forth. This is a compilation of natural combos in Dead or Alive 3.1.
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit |
   |
2-in-1 |
Normal Hit |
  |
2-in-1 |
Status |
Command |
Notes |
Normal Hit & Counter Hit |
  |
2-in-1 |
Counter Blow |
   |
2-in-1 within closed stance |
Normal Hit |
   |
2-in-1 |
Status |
Command |
Notes |
Normal Hit & Counter Hit |
  |
2-in-1 |
Normal Hit & Counter Hit |
  |
2-in-1 |
Normal Hit |
   |
2-in-1 |
Normal Hit |
   |
2-in-1 |
|
   |
3rd hit is guaranteed if 2nd hits |
Status |
Command |
Notes |
Normal Hit |
  |
2-in-1 |
Counter Hit or High Counter Hit |
   |
2-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit |
   |
2-in-1 |
Normal Hit or Counter Hit |
   |
2-in-1 |
Status |
Command |
Notes |
Normal Hit & Counter Hit |
  |
2-in-1 |
Normal Hit |
   |
2-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit |
    |
2-in-1 |
|
   |
3rd hit is guaranteed if 2nd hits |
Crouching Opponent |
     |
2-in-1 |
Status |
Command |
Notes |
Normal Hit & Counter Hit |
  |
2-in-1 |
Normal Hit |
    |
3rd hit is guaranteed if 2nd hits |
Crouching Opponent |
    |
3-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit, Counter Hit or High Counter Hit |
   |
2-in-1 |
|
     |
2-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Crouching Opponent |
     |
2-in-1 |
Crouching Opponent |
     |
2-in-1 |
Counter Hit or High Counter Hit |
   |
During closed stance, 2-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit |
     |
4th hit is guaranteed if 3rd hits |
Normal Hit |
   |
2-in-1 |
Normal Hit |
   |
2-in-1 |
|
     |
3rd hit is guaranteed if 2nd hits |
Normal Hit |
   |
2-in-1 |
|
    |
3rd hit is guaranteed if 2nd hits |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
   |
2-in-1 |
Normal Hit & Counter Hit |
  |
2-in-1 |
Normal Hit |
   |
3-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit |
    |
4-in-1 |
Normal Hit |
    |
3-in-1 |
Normal Hit |
     |
4th hit is guaranteed if 3rd hits |
Crouching Opponent |
   |
2-in-1 |
Crouching Opponent |
   |
2-in-1 |
Crouching Opponent |
   |
2-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit or Counter Hit |
   |
2-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit |
   |
2-in-1 |
Normal Hit |
   |
2-in-1 |
Normal Hit |
    |
2-in-1 |
|
    |
2-in-1 |
Normal Hit or Counter Hit |
  |
2-in-1 |
|
   |
{{{nts}}} |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
|
   |
2-in-1 |
Normal Hit |
   |
2-in-1 |
Crouching Opponent |
    |
2-in-1 |
Crouching Opponent |
     |
3rd hit is guaranteed if 2nd hits |
Crouching Opponent |
     |
3rd hit is guaranteed if 2nd hits |
Crouching Opponent |
   |
2-in-1 |
Status |
Command |
Notes |
Normal Hit or Counter Hit |
  |
2-in-1 |
Normal Hit |
      |
3rd and 4th hits are guarateed if the 2nd hits |
Counter Hit or High Counter Hit |
      |
3rd hit is only guaranteed hit if 2nd hits |
Crouching Opponent |
   |
{{{nts}}} |
Normal Hit |
    |
2nd hit is guaranteed if 1st hits |
Normal Hit |
      |
3rd and 4th hits are guaranteed if 2nd hits |
Normal Hit |
     |
4th hit is guaranteed if 3rd hits |
Normal Hit |
    :  |
5th hit is guaranteed if 4th hits |