Free Step Dodge

by deathofaninja at 4:43 AM
(1,381 Views / 4 Likes)
Team NINJA has announced today that the Xbox ONE and 360 patches are now live and are available for download. These patches fix not only the bugs that have been plaguing are save files, but also prevents the game from crashing online so it can show off that fancier netcode.

Also worth mentioning is that your costumes from Vanilla/Ultimate should be fully downloadable, BUT you might have problems downloading the bundles. Thankfully you can download them through the singles on the marketplace. I only had problems downloading the Team DOA pre-order bonuses from Ultimate. Everything else has carried over for me.

:lisa: Team NINJA's Last Round Version 1.01A...
by CatzDaLegit at 11:30 AM
(1,824 Views / 7 Likes)
Highly informative article with people that actually know what they are talking about. The article links to fps tests for PS4, X1, and PS3.

Dead or Alive: Last Round delivers a flawless 60fps experience during gameplay, offering up a degree of smoothness and consistency expected from top tier fighting games. It's a shame that the game's cinematics remain capped at a lowly 30fps, as this simply highlights the difference in fluidity between gameplay and intro/outro sequences.

Performance on the Xbox One version of Dead or Alive is less stable than PS4. Frame-rates match the PS4 version when the game...
by Sly Bass at 9:23 AM
(4,797 Views / 54 Likes)
This is always a topic of confusion for people that often gets dismissed because it isn't easily understood. I hope that this post can help you better understand the values behind frame data.

Let's use Akira's :6::6::P: as an example. The data behind this move is: 12(2)23. So what does this mean?
The first number is the start up frames, the parenthesis value is the amount of frames your move is active, and the final number is your recovery frames. Let's break that down using :6::6::P:.

Start Up Frames 12(2)23: This is where Akira moves from a regular standing position and begins to strike with his elbow. In this start up period, Akira can be counter hit by strikes or offensive holds.

Active Frames...
by deathofaninja at 4:21 PM
(1,668 Views / 11 Likes)
Yesterday the pools were pretty clutch, a great example being Sly Bass vs. Kwiggle in an exciting conclusion to Saturday's Pools on the Bifuteki stream (50 minutes in). Today was no different, on Team Sp00ky (4h 55m in) we witnessed an exciting top eight:

1. Kwiggle :kasumi::lisa::christie::honoka:
2. Sonic Fox :marierose::christie::rachel::honoka:
3. XcaliburBladeZ :alpha152::helena::leifang:
4. Jaeger :rig::bass::ayane:
5. Dr. Dogg :helena::lisa:
5. Repoman :hayate:
6. Saion :marierose:
7. Nestor C.

It was too bad that Nestor was unable to attend, which might explain being last on this bracket, but the community was still...
by Tenren at 8:07 PM
(4,303 Views / 10 Likes)
Mike Fahey over at kotaku just posted a interesting story about his past and DOA. Mostly talking about the series and bounce issues. Drop by and take a look or read which ever you prefer

"I fell in love with my favorite fighting game franchise for all the right reasons. It was fast, frantic, flashy and groundbreaking. Now, after nearly 20 years together, it's time for me to face the truth—my favorite fighting game franchise is an exhibitionist, and I'm not okay with it"

Link Here
by deathofaninja at 8:57 PM
(609 Views / 3 Likes)
Tomorrow is Last Round's first major, and like almost always, our friends at Bifuteki will be streaming the event for spectators. The stream is planned to start at 2 PM EST and will go until about 5. Sunday's stream will be about an hour long starting at 2 PM EST once again, but this time on Team Sp00ky.

Be sure to check out the pools as well to see who's competing, and if all goes well tomorrow with the stream hopefully we learn some really awesome tech that hasn't been seen yet.