We are Fighters

Free Step Dodge

A Dead or Alive community forum for players who enjoy the series of Dead or Alive.

ESL put on two DOA events this week, one in Japan and one in Europe. The Japanese event went fine and there was no controversy there; but the European event went down a different path that involved one of the most popular competitive players getting screwed by a random.

The player lied to ESL using an alternative "GehaktbaI" name

There was little to no moderation in this event so the player was quite the crafty exploit. @Gehaktbal also provides proof of his lagless victory in another video. This is something all players should be prepared to do if they plan on participating in any online event as they become a more popular option for those that can not travel.

The player rage quits after being dominated by the real Gehaktal

UPDATE: After displaying the proper evidence, ESL has overturned the ruling in Jim's favor! Congrats, Gehaktbal.

Since DOA5 launched, most of us have not been all that privy to online tournaments. We've all tried a few out and it's pretty tough to compare that experience to an offline because you can't. Though as our game continues to grow there should be more outlets for our power and ESL looks to become one of those options despite the recent controversy with the European Cup.

Like in DOA World Online Tournaments, there is a moderator present to watch the matches, and the first thing you may notice is that both players have maximum connection speed for this event. Anyone that is familiar with this style of tournament will tell you evidence is very important; especially video.

You're going to see good play despite being online. Good evasion, tactics and mix-ups complete the Japan cup and here are some of the replays for their events:

Dead or Alive in Dallas has been an ongoing event for years now as detailed in the DID13 trailer and while the event was streamed on the 10th of this month it is important that the community documents every event possible to not only display the talent but to also to keep the tournament flow going as we continue to cement our legacy in the FGC.

This year at DID13 the numbers were not as high, but there are still plenty of high quality and close matches throughout. We see appearances from: BlackMoonRisingX, Dareaper214, xHuntress and more devoted players from the community. Though it was a hard-fought battle with plenty of Last Rounds, Master won this event with Hayabusa against Black Moon's Leifang.

You can view this entire tournament via Master's stream replays on Twitch. Hopefully he exports the event to his Youtube as well seeing as how these Twitch replays expire.
Gaming For Honor & All Charged up presents Challenge Accepted featuring Injustice 2, Tekken 7, and Dead Or Alive 5 Last Round. We will also showcase the Super Smash Bros weekly presented by All Charged Up Smash. A portion of the days profits will benefit charity. Who is ready to accept THE CHALLENGE?

Sunday August 6, 2017

Gamers Heaven
285 Schuylkill Rd,
Phoenixville, PA 19460

Injustice 2 (PS4)
Dead or Alive 5 Last Round (PS4)
Tekken 7 (PS4)
Super Smash Bros (Wii U)

$8.00.($5.00 covers venue, $3.00 go towards Gaming For Honor to help cover operation cost and expenses) A portion from there will go towards a selected military charity to be determined.

Your $8, also grants access to ACU.
Players can also enter All Charged Up Smash through their normal $10 venue (discountable to $5, by joining their Facebook group (https://m.facebook.com/profile.php?id=880412325414390&tsid=0.5738234811591219&source=typeahead
and posting on social media.

Tournament entry
Injustice 2: $5.00
Dead or Alive 5 Last Round:$5.00
Tekken 7: $5.00
Super Smash Bros: $5.00

Registration: https://smash.gg/tournament/gaming-for-honor

12:00pm Pre registration Injustice 2 12:00-1:00 casuals.
1:00: Injustice 2 begins

4-7pm Super Smash Bros tournament
5:30 pre-registration Dead or Alive 5
6:00 Dead or Alive 5 begins.

7:00-8:00: Casuals/pre registration.
Tekken 7.
8:00: Tekken 7 begins

Stream: https://www.twitch.tv/gamersheavenlpx

Tournament Rules:
Dead or Alive...
Independence Bash II (PS4)
I wanna thank everyone for the success of the first one and I look forward to hosting another tourney for everyone. I'm gonna try something a little different this time around and do top 16 on Sunday to see which works better. This way there will be a set time for the stream and I won't be as drained running this for so long straight. Please keep that in mind when deciding weather or not to sign up.

When - Pools 7/8 @ 7pm eastern
Top 16 7/9 @ 7pm eastern

Sign up - Just post your gamertag here, message me here, or hit me up on PSN (GetLucky84). You must also add me to your friends list (I will not contact you about anything other than the event) for smoother running of the tourney. Feel free to delete me after the tourney I will not take offense :D

Deadline - Must sign up by 7/6 (Thursday) @ 7pm est. Must also add me to your friends list by this date.

Double Elimination
Normal Health
60 sec time limit
Random Stage Select (tatami banned)
Danger Zones On
Winner Has Character Lock
Best 2 out of 3
Finals (winners, losers, grand)Best 3 out of 5)

How it works - This will be run like a standard double elimination tournament (2 losses and you're out). At 7pm EST I will start contacting participants and sending them to do there match either by message or inviting to my room (please be patient). I suggest screen shotting or recording your matches in case evidence of results is needed ( I don't expect much trouble but you never know. Every online tourney I've been in ran like this it never came up. But in case of differing results from participants you will both be called into my room to resolve the matter) and on the PS4 it is very simple to do so. Upon completion of your match simply message me the results weather you win or lose (ex. I win 2-0 / I lost 1-2). This will go on till you hit top 16 and then you will be free to leave for the day. The top 16 will be streamed on my...
Congrats to our champion, AvoJetLife, for winning the last Bi-weekly.

This is the official FreeStepDodge online biweekly tournament for Dead or Alive 5 Last Round.

The next biweekly online tournament will be on June 19th, 2017 at 8:35pm EST. You can sign up for the tournament on right here. Be sure when signing up to use your PSN name, so that it is easier to get a hold of players.

Registration will end at 8:35pm EST on the dot. After that there will be a quick shuffling of the registered players and then the tournament will begin. Please sign up using your PSN id's. This will make it easier for me to get in contact with the players. Also please check in the twitch stream chat lobby so it will be easiest to arrange matches.

Registration: http://challonge.com/tournaments/signup/4KG84LyXD7

Stream will be on www.twitch.tv/thegvn


  • Playstation 4 only
  • Rounds are set to a 60 second time limit
  • Life is set to Normal
  • First to 3 rounds per match
  • First to 2 matches per set, except for the Winner, Loser, and Grand Finals
  • First to 3 matches per set for Winner, Loser, and Grand Finals
  • Dangerzones are set to On
  • Random Stage select
  • Dojo is banned, remove from random filter.
  • Winner Lock is Enabled
  • Random Character can be chosen, but if the player wins s/he must choose the same character for the following match.
Players will be DQ'd if they do not arrive for their match in 5 minutes.

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Before we begin, we're going to list several move properties.

These are all the statuses shown by the in-game move details window along with their internal IDs.
0 Standing
1 Crouching
2 Down
3 Jumping
4 Jump (evade lows)
5 Jump
6 Squatting

And these are the various Throw/OH types.
1 High = hits standing and squatting targets
2 Medium = Throws/OHs don't use this target, so we don't need to care
3 Low = hits crouching and squatting targets
4 Ground (uncommon) = hits down opponents
8 Air (uncommon) = hits jump opponents
255 multiple (extremely rare) = sometimes Throws/OHs can hit multiple targets at the same time such as Bass Side Step Throw (High+Squatting+Air) or Bayman 3P+KT OH (High+Squatting+Ground)

Now we're going to take a deeper look at the Jump-related statuses and some peculiarities.
- Jumping and Jump seem to be mechanically identical
- during Jump (evade lows) you're invincible to all Low Strikes
- every status that starts with Jump in its name makes you invincible to High/Low/Ground Throws and OHs
- notice how I didn't list Air. Because of Bass Side Step Throw unique properties, he is able to hit any move in the air, even during the Strike startup or active frames of those, thus effectively bypassing the "Strikes beat Throws" part of the triangle system

(click here for more Bass Side Step Throw action)

This time we'll look into a different hidden Jump status, which from now on I'm going to call Airborne status.
- together with Jumping/Jump (evade lows)/Jump statuses, there's also this little known Airborne status which dictates weather or not a move is "truly" in the air or not. This Airborne property is actually a separate HIDDEN undocumented value not shown anywhere (until now ;-). Internally, the flag is equal to 0 when the frame...
While it may not come off as a surprise, it's important to mention that the beast, JC Akira will be making his way back to the States for NEC XVIII after earning the opportunity at the pre-tournament EVO Japan. This is the second tournament in Team NINJA's 2017 Battle Royal and was also an International affair. Top 4 might be all that is available now, but more recordings of the event are expected to be released on FSD's YouTube.

The Japanese players continue to impress everyone with their defensive strategies that now bolster higher speed and better reaction times made evident by JC Akira and Kobun (Hayate) in the first match of Top 4.

Run that Back plays as Mai and stays true to the name with impressive speed and well-utilized range against Tanni's Zack who was able to adapt for the next game with incredible zoning and defensive strategies. Run that Back moved on to fight Kobun and was successful. They were very focused on their first fight, and props must be given to both of them for not falling off the Scramble level until the end. Run Back came into his own in the second fight and defeated Kobun with haste.

So Run that Back definitely earned his spot against JC Akira in the Grand Final. Akira and Mai duke it out on the streets in the first game and immediately we see thought provoking exchanges between them both proving you just can't mash buttons in DOA to win. This Mai just knows how to poke and stun unlike any other Mai player I've seen for DOA. All over her tools are being utilized to the maximum in this fight -- but it's just hard for her to get enough damage going up against Akira's combos, strength, fuzzy guards and reads.

At the Circus you watch Run that Back fight for his life as JC Akira wouldn't let Mai get anything started; this Mai bit and tore her way through him to get just two round wins in a great effort. In the final swing, Akira goes...

Team NINJA is coming out with a lot of new, successful content and while Nioh might be a huge priority at the moment it's nice to see patch updates are still coming out for DOA5 almost five years after it was released. This patch doesn't add a lot, but it does change a few things up and the community is talking about it.

You can watch Master stream his response to Hayabusa's changes live via Twitch. He is now presenting Ryu Hayabusa and the History of the Handstand.

Hi Everyone! I have been working with the community and my little fighting game media outlet, Arcade Sensei, to create a knowledge bank for everyone who enjoys DOA5LR. We have compiled a full character guide and frame data list. The guides aren't built to give you big damage combos. They're designed to help you get a better understanding of the mechanics and thought process you should have when playing your character at a high level.

Full Character Guide & Frame Data - Created By Arcade Sensei

These guides are going to be live files. This means that if we find new information or are provided new information, we will update the document. If you find new tech and want to let us know, email us at arcadesensei@gmail.com. Title the email with "New Tech For (Character Name)". If it is valid, we'll add it to the guide and list you as a contributor.