We are Fighters

Free Step Dodge

A Dead or Alive community forum for players who enjoy the series of Dead or Alive.

Dunno if this is old tech or not. I know Rojikku found a cool teleport home combo for Hayate, but I'm gonna leave this here in case if it hasn't been found yet. Thoughts?
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In DOA5LR, you can lie on the floor in 4 different ways:
- face up+feet to foe
- face down+head to foe
- face down+feet to foe
- face up+head to foe

During those 4 ways, every character (with the exception of Alpha-152) can universally Rise in 5 directions.
Back:
- invulnerable to Ground Strikes
- unable to cancel into Rising Kicks
- Alpha-152 has only access to Back Rises
Forward:
- unable to use on Tech Rolls
Neutral:
- unable to use on Tech Rolls
- fastest way to rise
- default choice when the player doesn't do anything to Rise
Side:
- Up and Down versions share the same properties
- they have "Sidestep Evade" status from frame 1 to 18
- even though Side Rises are not Ground Strike invincible, they are still capable of avoiding Ground Strikes because of how it makes characters go off-axis
- Down is the default choice for Tech Rolls when no direction has been specified by the player

Here's an animated picture of the duration of every "universal Rising animation", expressed in frames.

The opponent is on the left in every picture.
Alpha-152 can only Back Rise. Her Rise always lasts for 41 frames.
The "standard" Tech Roll animation (the one caused by Tech Rolling Ein's 236P) lasts 39 frames.
The above image's frame data remains true for Tech Rolls.​

FREE TRAINING MODE RISING BEHAVIOURS:
RECOVERY ON = the dummy will choose where to rise randomly at each knockdown. In case of a hard knockdown (inability to Tech Roll an attack that knocks you down), it will follow the rules of RECOVERY OFF
RECOVERY OFF = the dummy will always neutral rise one frame earlier than a player possibly could (also applies to Alpha-152). Yes, the dummy cheats the system. Additionally, for a player, rising up at his first possible frame by hand requires a frame perfect timing, which is impossible to trigger consistently
RECOVERY RANDOM = the dummy will choose between ON and OFF randomly at each knockdown...
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UPDATE: We're going to start the event later so that you guys can have some more beauty sleep. Consoles will be available for casuals at 11am. Event starts at 12pm.

All FIGHTERS must check in by 11:30am.

We're excited to be a part of Battle Royal 2016, and we have a lot of awesome things we're working on to make this event unforgettable. And, oh yeah -- $1000 POT BONUS!

A CHARITY TOURNAMENT
This year we've shifted from being simply being a tournament to our first stages as a true gaming festival. Our goal is to provide an experience in which fighting game fans can join and celebrate not only each other & the games they play, but also work toward a good cause as well. With that in mind we're proud to announce that this year's Cali Crush Gaming Festival will also be a charity fundraiser for Child's Play - a charity dedicated to improving the lives of children in hospitals and domestic violence shelters through the generosity and kindness of the video game industry and the power of play. We're thrilled to have them on board!

A portion of all entrance fees will go toward the charity and we will be collecting donations from this day all the way through the event in order to give as much as possible to Child's Play. Head to the website to donate. Child's Play donations go completely and directly to Child's Play.

IN ADDITION. THIS YEAR WE'RE INCORPORATING A FIGHT CARD.
Some of the West Coast's best will be battling head to head in a series of exhibitions to provide entertainment and help raise money for our charity, Child's Play!

Our DOA5LR FT10 matchup will be...

@CrayCraySteady vs. @iHajinShinobi

Tournament rules as follows:

PS4 Consoles
Wired Controllers Only
  • 3/5 rounds for all rounds
  • Double Elminination
  • Normal Life Setting
  • 60 Second Time Limit
  • Danger Zones are on
  • Random stage select, Dojo...
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Big E Gaming is hosting Summer Jam X next month! Remember that Dead or Alive 5: Last Round registration is free again for the second year in a row and is a part of Team NINJA's 2016 Battle Royal. The competition will definitely be there. Expect to see Hoodless, Black Burry, Rojikku, Jaegar, ZakkuRye, Gruff, RaikaSnow and more long time players.

Pre-Register for this offline event today!
When a studio like Team NINJA makes a high quality game like Dead or Alive 5, it's natural to want more, but is it a little too soon to be expecting another game? Evidence would say yes, as some from the dev team have questioned if DOA6 would even come out and with Mai coming to the game in two months, and with about six months left of planned Battle Royal events why would it be announced or even hinted this year?

In the 90s, I primarily played video games on the Nintendo 64... a console that people point out is severly lacking in games, but to me that never really mattered much because of the quality of the games I was playing. I had a triple A game in every genre and I couldn't wait to play them again so it's hard for me to understand this new generation of gamers that see games as so disposable, because the way I see it DOA5's lifespan is as long as the community keeps playing it.

Hype can sometimes carry a lot of the market now, and if you observe the market you will see that hype dies fast. I am already finding XBOX ONE and PS4 games like Fallout 4 for $5 at garage sales... which makes games appear as more trendy than something you could dedicate real time and enjoyment to. Of course I played games in a time where DLC wasn't 90% of the retail game market value on average. You didn't get updates, and you didn't get DLC, but yet Goldeneye didn't start collecting any dust on my shelf for a long, long time... and I didn't dare give it away at a yard sale.

Dead or Alive 5 has already almost been around for three years, and it's still active today. This reminds me of how I perceived games in the 90s. There are new things to learn constantly, you had intimate experiences with other people and made connections. Just watching the Dead or Alive Festival blew my expectations after thinking what more could actually happen at tournaments that I haven't see before. These players were playing in different ways and more intelligently than I think I've seen before. I...
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Dead or Alive Festival was a killer event that not only delivered one of the finest fighting tournaments the FGC has ever seen, but also revealed the addition of Mai (from Fatal Fury and KoF) to the Dead or Alive roster. I believe it was very exciting to any of the community skeptics who thought the reveal may only be a few costumes and a new stage.

In this excellent article written by Christian Bahn we get to hear more from the often-times quiet, Creative Director of Team NINJA, Tom Lee -- who has quite a bit to say not just about crossovers, but the community as well. The Virtua Fighter crossover was the blueprint of success, not only because the characters transitioned well into the DOA universe, but because it made sense. Now that Team NINJA has proven they can successfully do crossovers well, it is without any doubt in my mind Mai will help breath fresh life into a game for the older players looking for something new, and a new audience of KoF players... especially to those that enjoyed Maximum Impact.

Tom Lee knows the DOA community like the back of his head, and he knows the recommendations that people make on Twitter, and he knows that it is impossible to please every last fan... not everyone loved the Virtua Fighter crossover, but the tournament showing of the characters and popularity still has proven enough to Team NINJA to keep the trend going. Though I also believe "trolls" have there place in the community. A lot of them are typically shammed, even if their passion is very clear and often times misinterpreted.

I believe that both the community and Team NINJA is doing great working as a team with plenty of content from Team NINJA and plenty of studious players dissecting and processing it all. Let's...
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The Dead or Alive Festival may have come and gone, but the 20th Anniversary of DOA continues all throughout the course of 2016. This time, the main focus is based on a DOA movie that is also celebrating an anniversary this year.

That movie is DOA: Dead or Alive.

Released on September 7, 2006, DOA: Dead or Alive was directed by Corey Yuen. Yuen is known for his work such as Lethal Weapon 4, X-Men, The Expendables, and several martial art films throughout the 70s, 80s, 90s, 00s, and today. He was also a member of the Seven Little Fortunes, along with Jackie Chan, Sammo Hung, and Yuen Biao.

DOA: Dead or Alive featured a well-rounded cast, such as Devon Aoki as Kasumi, Jamie Pressly as Tina, Sarah Carter as Helena, Holly Valance as Christie, Natassia Malthe as Ayane, Kevin Nash as Bass, Kane Kosugi as Ryu Hayabusa, and more.

Action A Go-Go compiled this nice write-up about the film, praising Yuen for his work. If you want to read it, click on the link below to check it out.

DOA: Dead or Alive Film - Action A Go-Go

While you are at it, here's the trailer for the film.

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Mai Shiranui from the legendary Fatal Fury and King of Fighters series is coming to Dead or Alive! Since her birthplace is in Japan it seems like Dead or Alive Festival 2016 is the perfect place to announce this intense crossover. She has her own style of ninjutsu and the look to fit in right at home with the DOA girls... and she's coming soon!

There will also be an Attack on Titan stage, tons more costumes (including some KoF) and even some VR announced for Dead or Alive Xtreme 3. Team NINJA is dipping into a lot of neat and interesting projects this year!


KoF Maximum Impact Video | KoF XIII Combo Video | Mai Shiranui Wiki

FULL SHOW

Show Highlights:

Interesting Photo Contest with multiple winners - Dead or Alive Xtreme 3 VR announcement - Dead or Alive Costume Lineup for Fairytale and other various anime - @EMPEROR_COW took over the cosplay contest

Teru Rock takes on Bayman - Mila is taken to new heights - Insane Phase 4 action by @BBoyDragon - XcaliburBladeZ brings back Alpha and goes warp crazy - Bladez wins DOA Festival 2016

Stay tuned for the replay with news to follow.
The 2016 Dead or Alive Festival is approaching soon! And what way to celebrate the event by having a retrospective of the DOA series?

Since 1996, Dead or Alive has hit the arcade scene in Japan under the Sega Model 2 system. As the series evolved over time, we managed to see great things happening to DOA and the community behind it.

Action A Go-Go posted an article based on the 20-year history of the series, written by yours truly. If you haven't got a chance to read it yet, click on the link below.

The Dead or Alive Festival will be live on July 9, 2016, 1:30PM JST/12:30AM EST. Streams will be provided by YouTube and NicoNico.

The History of Dead or Alive (1996-2016)