So what it comes down to is the price factor for a lot of people and MS being stubborn and wanting to ensure every console has a Kinect in the hope that developers actually do something with the damn thing is jacking it all up. Does Killer Instinct make a $100 price difference worth it to me? Yup. Will it to everyone else? Hell no. So now we're left with people arguing over which console has the better games (hint: the only person who gives a shit about your opinion on this is YOU) and bickering over specs. PS4 has the edge in power.
Whether multiplatform games look much better, or better at all, on PS4 depends on if they want to spend development time optimizing. Third party games will likely end up looking just like they do this generation, with people relying on Digital Foundry articles to tell the difference. First party games may end up looking great on PS4 and noticeably better than Xbox One exclusives. To be fair, that's how it was already. The Last of Us looks noticeably better than something like Gears of War Judgment or Halo 4, but that's not exactly driving system sales and it hasn't this whole current generation.
I think frame rate differences are a big thing and were are talking about 32 rops (GPU fill rate) console paired with a larger GDDR5 pool versus a 16 rop console paired with a smaller DDR3 pool. Even if developers keep the visuals the same on both systems the extra wasted power can easily be used to achieve higher frame rates. Having 3x the bandwidth and 2x the gpu fill rate will allow them effortlessly increase frames at the same graphical fidelity. Certain Devs are already talking about 60 versus 30 scenarios.
Isn't the whole point of releasing a new hardware every 5-7 years for the graphical improvement. I always thought the whole argument that technology/hardware/graphics don't matter is a moot point.
Then again, this tech stuff won't make one console sell more than the other.
Then again, this tech stuff won't make one console sell more than the other. The best selling console of this generation was the least potent Wii.
This should be known, PS3 was more powerful than the 360 but look how that turned out...
This should be known, PS3 was more powerful than the 360 but look how that turned out...
Anyways, I'm disappointed that in return for changing the policies Microsoft decided to remove
I do not know, it would not have been profitable for them to keep the DRM policies in place while keeping the family share plan. Publishers are complaining about used games killing their profits but this is under the assumption that every and all persons who buy used games would have bought them new otherwise. And if they (the publishers) are worried about people selling, trading and buying their games used then they should put out games that have more than 1-2 days to a week of replay value or have their games on PC. It is bad enough that they are already raping people with DLC packs and Season Passes.Anyways, I'm disappointed that in return for changing the policies Microsoft decided to remove the family share plan that allowed gamers to share their entire gaming library with up to 10 people. I don't think that's fair and it was definitely a feature that was a pro over the PS4. To me, now they're both are just gaming consoles that do the same thing as current gen consoles and the generation before that.
I think frame rate differences are a big thing and we are talking about a 32 rops (GPU fill rate) console paired with a larger GDDR5 pool versus a 16 rop console paired with a smaller DDR3 pool. Even if developers keep the visuals the same on both systems the extra wasted power can easily be used to achieve higher frame rates. Having 3x the bandwidth and 2x the gpu fill rate will allow them effortlessly increase frames at the same graphical fidelity. Certain Devs are already talking about 60 versus 30 scenarios.
Isn't the whole point of releasing a new hardware every 5-7 years for the graphical improvement. I always thought the whole argument that technology/hardware/graphics don't matter is a moot point.
3x the bandwidth is not exactly true, since the XBO has eSRAM to compensate for the lack of DDR3 bandwidth. Aside from that, even though GDDR5 is great for graphics, it's not so great for CPUs due to the high latency. The XBO might very well outperform the PS4 there.
You're reaching.
It's been well documented that console games (particularly recent gens) have traditionally been bottlenecked on the GPU side of processing over the CPU side. Devs basically LOVE the fact that Sony put GDDR5 memory in the PS4, so I seriously doubt there will be much of any in-game differences to be seen between consoles coming from CPU (general processing) optimization.
And if we see ANYTHING in regards to that, it'll be the PS4 with the benefit, going on the rumors that MS might be lowering the clock speed of the X1 CPU (to 1.6Ghz, down from 2Ghz) in order to help offset their currently shaky production rates. But specific benefits will likely only be seen on exclusives, as multiplats will probably only get a SMALL boost in loading times since devs will want to keep as much of the code as possible the same, to damper production time/cost.
Console Wars: Is Microsoft Preparing to Go on the Offensive with Free Xbox Live?
^ Sounds like someone's getting desperate ...
When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game.
3x the bandwidth is not exactly true, since the XBO has eSRAM to compensate for the lack of DDR3 bandwidth.
The XBO might very well outperform the PS4 there.
You're reaching.
It's been well documented that console games (particularly recent gens) have traditionally been bottlenecked on the GPU side of processing over the CPU side. Devs basically LOVE the fact that Sony put GDDR5 memory in the PS4, so I seriously doubt there will be much of any in-game differences to be seen between consoles coming from CPU (general processing) optimization.
And if we see ANYTHING in regards to that, it'll be the PS4 with the benefit, going on the rumors that MS might be lowering the clock speed of the X1 CPU (to 1.6Ghz, down from 2Ghz) in order to help offset their currently shaky production rates. But specific benefits will likely only be seen on exclusives, as multiplats will probably only get a SMALL boost in loading times since devs will want to keep as much of the code as possible the same, to damper production time/cost.
This is for all the people who thought the family plan was going to be some amazing feature and was worth being handcuffed to access it.
When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game.