Looking at the videos, I'm still trying to gauge how damaging things seem to be in respect to the life setting.
Because noone is doing optimal combos, I am not sure how definitively I can say the damage looks low or high, but I'm still concerned that there's too much life.
Even in the best match, the Rachel vid, good setups didn't seem as deadly as they should be. An unoptimised BnB doing 40-50% is ok, but not being able to close out in the next setup leaves it up in the air.
Any DOA mathematicians want to weigh in on what the numbers seem to be adding up to? @Mr. Wah ?
Keen on this info out of Summer Jam
Also, a breakdown of each characters new moves and any new sitdowns, bounds, relaunchers, etc.
Have you not played DOA 3.1? All he had from DG was 66K guaranteed, and guess what? It was fine! :/ Smh...Lol speak for ones own self...for me it would ruin his character. Imho there are more inane, overlooked things in the game. One example is Helenas stance where moves phase through her. Nao this is my opinion but I feel that not immediately being addressed was pure idiocy from TN. Also the things in my first post for Jann...imho are needed. If his options are removed I personally will not play anymore.
His WR KK is classified as wakeup kicks. Also -10 on block. Both kicks. As for his laydown. He doesn't always crush "lows" it's stance dependant. But let's say he does something like BT 2P+K which is -5 on block on Hayate, and his LHT K is 16i now making it 21i since it's 5 frames slower. Hayate can stop that by doing 4P (forget how many frames that is at the moment). And Brad will get beat out everytime. (No his OH's won't work as his OH in LHT is slower than in LFT being 16i as well I believe). Anyways, and 4P also catches stepping so side rolling is out of the question as well. Really you just got to play with your tools, see what you can use to stop his BS (which isn't too difficult once you break him down). And dealing with most of his shenanigans isn't too difficult.I'm wondering if they have fixed Brad Wong's broken fucking hit boxes or not. So fucking sick of him going into lying down, being at negative, me doing an i12 low and getting beat out every time.
Doing anything to him whilst he's lying down is like rolling a dice! Nothing works consistently. Are his kicks from lying down classified as wake up kicks?
Was Alpha's 8T an OH? If it was, I wonder if she'll keep it as an OH, as it was such an awesome move. With the amount of ragemail I used to get, I'm sure a fair few people complained to TN about it.Certain exceptions are fine for non-grapplers to have OHs. Think Brad Wong's While Laying OHs. Were those throws, it would be very tricky to ever get them off.
That said, the system is weird. Some of the best OHs in the game are held by non-grapplers (Alpha, LF, etc.), which does feel a bit weird to me.
Yes. Alpha's OHs are: 8T, 66T, and 21441236T.Was Alpha's 8T an OH? If it was, I wonder if she'll keep it as an OH, as it was such an awesome move. With the amount of ragemail I used to get, I'm sure a fair few people complained to TN about it.
Kinda why I like Ryu. Not all the benefits of a true grappler, but not all the strengths of a true striker. Kinda floats in the middle.I just find it pretty BS that fast strike based/mixup characters get access to OHs, unbreakable chain throws, air throws, throw damage that rivals grapplers most damaging throws and GBs that grant frame advantage. these tools should be exclusive to the slower powerhouse grapplers. but TN sure as shit won't give grapplers 9-10 frame jabs, 11 frame mids, and guaranteed unbreakable chain throws that don't require JF inputs.
You would think the only strike character that would have an OH and unbreakable chain throws is Zack, because he uses Muay Thai. Dem knees lmaoI just find it pretty BS that fast strike based/mixup characters get access to OHs, unbreakable chain throws, air throws, throw damage that rivals grapplers most damaging throws and GBs that grant frame advantage. these tools should be exclusive to the slower powerhouse grapplers. but TN sure as shit won't give grapplers 9-10 frame jabs, 11 frame mids, and guaranteed unbreakable chain throws that don't require JF inputs.
Yes. Alpha's OHs are: 8T, 66T, and 21441236T.
Go ahead and tell us which one.Spoiler: One of those is no longer an OH in 5U
I bet it's , her best one.Spoiler: One of those is no longer an OH in 5U
Desert stage is actually hugely sloped on the sides, if you look at the new Leon video. Also, Lost World kicks ass.I'm not too happy about the return of lost world. I mean, i'm not too happy about any of the stages. TN does so little with stage design, other than dangerzones, they're flat surfaces with huge backgrounds. I wish Team Ninja would have revamped Lost World rather than just copy and paste it, similar to what Namco did with TTT2 when they revamped stages from T5, the stages were completely redesigned with breakable floors/multi-tiered. I would have liked to see Kyoto-in-bloom be a multi-tiered stage for Tokyo sky city like it was in NGS2. The desert stage from NG3 is just a huge flat copy/paste surface with a background like the air craft. I feel like they could have done better especially if they were making that Leon's signature stage