Saber
Well-Known Member
8PKP ~ PP6PK gives two points of extra damage on Hi-C, making it her most damaging juggle. But, unlike other characters, Hitomi's CL3 juggles are close to not affected by weight class since 4KK is such a good relauncher.
4KK ~ PP4PPP works on Alpha, but you have to dash very slightly before 4KK to make the punch connect.
Oh, and while that may be her most damaging PL juggle, her most consistent one (100% cannot miss) is this:
33P+K !PL! ~ 4K(whiff)K ~ 4KK~ 66KKK. Feather, Light and Midweights (You have to pause a bit before the second 4KK for Alpha) Offers only 7 points less damage, but I'll take it since you cannot miss the juggle, because you immediately input 4KK right after her PL. Replace 66KKK with PP6PK for heavyweights.
If you replace 66KKK with PP4PPP, it only offers 3 points less damage, but you have to pause very slightly after the second 4KK.
And lastly, her best wall combo is 4KK ~ PP4PPP, which offers 16 more points damage than 4KPPPP, but it only works on Alpha. Up to midweights, her best is 4KK ~ 7PKKK, which gives 8 points of extra damage compared to 4KPPPP. BUT, you have to be at the corner for this to work because 4KK changes Hitomi's axis, and without a wall, the follow-ups may whiff, so just stick to 4KPPPP because of consistency.
Her best juggle (by far, even more damaging than her best PL juggle) requires a CB at the wall though, and only works on Alpha.
It goes 2P+K~ 214KP ~ 7P ~ 6P+K!CB! ~ 4KK ~ 4KK ~ 7PKKK. 206-221 damage depending on wall, but 206 is the minimum, which is ONE POINT MORE than her best PL combo (33P+K, 33P, 4KK, PP4PPP) which gives 205 damage without wall.
I'm planning to start a DOA5U Hitomi Combo Guide, though. Any of you folks willing to help out?
4KK ~ PP4PPP works on Alpha, but you have to dash very slightly before 4KK to make the punch connect.
Oh, and while that may be her most damaging PL juggle, her most consistent one (100% cannot miss) is this:
33P+K !PL! ~ 4K(whiff)K ~ 4KK~ 66KKK. Feather, Light and Midweights (You have to pause a bit before the second 4KK for Alpha) Offers only 7 points less damage, but I'll take it since you cannot miss the juggle, because you immediately input 4KK right after her PL. Replace 66KKK with PP6PK for heavyweights.
If you replace 66KKK with PP4PPP, it only offers 3 points less damage, but you have to pause very slightly after the second 4KK.
And lastly, her best wall combo is 4KK ~ PP4PPP, which offers 16 more points damage than 4KPPPP, but it only works on Alpha. Up to midweights, her best is 4KK ~ 7PKKK, which gives 8 points of extra damage compared to 4KPPPP. BUT, you have to be at the corner for this to work because 4KK changes Hitomi's axis, and without a wall, the follow-ups may whiff, so just stick to 4KPPPP because of consistency.
Her best juggle (by far, even more damaging than her best PL juggle) requires a CB at the wall though, and only works on Alpha.
It goes 2P+K~ 214KP ~ 7P ~ 6P+K!CB! ~ 4KK ~ 4KK ~ 7PKKK. 206-221 damage depending on wall, but 206 is the minimum, which is ONE POINT MORE than her best PL combo (33P+K, 33P, 4KK, PP4PPP) which gives 205 damage without wall.
I'm planning to start a DOA5U Hitomi Combo Guide, though. Any of you folks willing to help out?