PhoenixVFIRE
Well-Known Member
Ok, so you know how people have notice that the ground game isn't as effective in the Alpha demo? Maybe character individuality will fall here too? I was just thinking. Helena /headache
Ok, so you know how people have notice that the ground game isn't as effective in the Alpha demo? Maybe character individuality will fall here too? I was just thinking. Helena /headache
I think he means that characters who really benefited from it like Helena in DOA4 have one less unique tool to take advantage of now.Not sure how that can be character specific.
This was suppose to be a high level match? There isn't a significant difference, I too see the same problems from DOA4 in it.
what the hell are you guys talking about ?
1) there was a slope in the stage for an extended air juggle.. and he acctually managed to reach critical threshold
2) he fricken powerblowed a wakeup low kick... which was an awesome and deadly punish
3) from this video you can see how powerblows can acctually connect a multitude of times in just 3 matches and yes although unsafe (despite all the nagging of it being slow) several strike whiff punishes and an occasion where it beat a stunned hold in its recovery frames
4) you can CLEARLY see the high punishability of holds with the new longer recovery time which is the reason why the connected in the first place.
5) and yes you got your guaranteed followup after
6) on several occations you see both players swaying away in circles from the walls because they know the risk of getting hit into the wall is much higher now, despite the stage being narrow (much clearer when they reach the lower part of the stage as it is signifficantly wider).. this doesnt mean stage interactivity doesnt work.. it just shows that yes these players know what the hell they're doing. on the other hand you saw them both fighting over the higher end of the slope.. how is this not stage showing how effective it is?
7) you got the fricken flying car TWICE IN 3 MATCHES!!
8) in all 3 matches you got to see both areas of the stage (3 cliff hangers)
9) the generator slam in the beginning was a garanteed setup but the the hayate player (matts ) screwed up the follow up.. not the games fault..
really im starting to feel people just post negative posts now just for the sake of being negative...
i honestly dont get it sometimes...
Its kind of an unfair question without talking to the players and going through the actual match and breaking it down.
I feel that the Rikuto vs CyberEvil matches posted were much more competitive while still casual. Rikuto's actually been playing tournament level SCV so he's in more of that kind of mindset and you see him abuse Hayate's on a downed CyberEvil as well as his , though he mentioned in his posts that he tried to not abuse it too much.However that's not to say it can't improve just saying they didn't even use everything they could to show the difference to a competitive player. I doubt anyone will until I go to play PL
what the hell are you guys talking about ?
Here's their first set but just the first few seconds show off a major flaw of the DOA games that's still present, everyone is afraid to attack.
snip
Dangerzones will remain on for recommended tournament settings.
If you don't want the dangerzones you can ask your opponent for agreement on stage selection or the option off.