How exactly would you know that the roster in general does not have decent or solid oki options? Again, most players haven't figured out this game's okizeme because it is the least discussed subject. Or most haven't bothered focusing on it. Even though it is one of the most important. The majority of ground attacks whiff on a grounded opponent.
That's exactly why more things are still so underdeveloped in 5U (and Vanilla), you just said it. Because there hasn't hardly been enough exploration throughout the game outside of what combos you can do and where., for the most part. The things I've found with my characters and even just 10-20 minutes in the lab with characters I don't even play, tells me how much gets overlooked by players too often.
Yes it was braindead because it required no absolute skill to do the same simple untechable, and that's all you had to focus on and it lead the game into a very linear and one minded direction. If anything, that one aspect of the game is the very reason why Vanilla was such a hugely unexplored game.
I'm not saying that vanilla's wasn't braindead. I just said that it would have you fearing being on the ground because you were instantly teched & if you got up pressing buttons, you were fucked. I said that people would argue this subject, but I still like some aspects of it. The problem that I have with the game's ground game personally is its invincibility.
My 1st post goes along with the 2nd post about people not taking it seriously enough. I still wouldn't compare it to SF though because there characters that you haven't seen. Either that, or they don't have as easy as other characters. Which is what my post is based off of. It's either or at this point. The game has been out nearly 3 years if you count this year & it's closing end leading into LR. Yet, you're seeing the same characters being played.
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