I've been telling myself "it's okay you're the only one to do 33K after a powerlauncher for so long now omg YASSSSSSSSSSSSSSSS embrace it!Situational combo time!
PL (:[p+k] in ceiling:
- () 112 DMG (Light, Middle, Cruiser)
- () 97 DMG (Heavy, SuperHeavy)
- 121 DMG (Light)
For the first one, I think you're missing a 33PSituational combo time!
PL (:[p+k] in ceiling:
- () 112 DMG (Light, Middle, Cruiser)
- () 97 DMG (Heavy, SuperHeavy)
- 121 DMG (Light)
66K~K PKK6K is an oki setup that allows you to 4H+K force tech (+23), 66K, 9K, 8P, 66KK (+11 on hit), 33K, 66H+K, 9P4P (launcher) all baits wake up.Out of curiosity what is an optimal way to use Kasumi's Low K Hold? As in juggle damage, set-up, oki, reset, etc. It seems to get modest damage but can seem like it can set up some oki pressure.
That's the best damage in that situation. You could end it with PP6P6K, but it only works against the walls. With the oki juggle, that's the juggle that you're sacrificing in actuality. PKK7K 6P+K KK is the basic juggle from the very 1st build release, but the damage imo isn't worth it.I can't do the 6P+K~9PK~6P+K~KK combos consistently and don't like how it premature wall slams too easily, so I'm looking for work arounds. 66K~K, PKK6K is decent though last hit can drop easily occasionally.
KK7K 6 PPPPP (+1 advantage with knockback if they tech, if they don't then you run at the & then force them up)
KK7K 6 3PPPP (+4 advantage with knockback if they tech, if they don't then you run at the & then force them up)
They don't work on all weights. I'm going to find more for the heavier ones. Just light to midweights
These pretty much do the same thing as PKK7K6P & PKK7K6 >9PK6P. They're not as damaging, but the timing is easier so I listed them for beginners looking for basic tech.