Anybody been testing the new rising kick hit detection? For those who don't know:
Revised hit detection for rising kicks. When rising kicks and strikes hit at the same time, rising kicks now lose to strikes if the strike causes higher damage. (2/12/2013 UPDATE)
I'm hoping someone could test this out to see if they get the same results. After some time in the lab, it seems that 6H+K can potentially beat both mid and low rising kicks. The move already crushes lows, but in order to beat out the mid kick, you need to execute the move just before the opponent unleashes the mid kick. I recorded the computer to do high and low kicks to simulate the situation (this was from Mr. Wah's video on practicing how to defend rising kicks). This may be easier to due with some space between you and the opponent (at least a back dash away)
I wish I could video record this situation to better illustrate it, but unfortunately, I do not have access to good recording equipment =/