DISSIDIA NT / ARCADE UPDATE:
The arcade version has just been updated with a new stage, the Orbonne Monastery from Final Fantasy Tactics, in all it's faithfully constructed glory... and for some, maybe a little TOO faithful.
Also, certain characters have also been given some balance changes.
Emperor Mateus:
+ BRV attack Beckoning Blast is now easier to aim.
+ BRV Thunder Crest has better tracking and no tracking distance limit. Projectile speed increased.
Onion Knight:
- HP attack Sword & Sorcery's BRV damage reduced from 240 to 160.
Cecil:
+ HP attack Holy Flame (PLD) has better visibility and is easier to hit.
Bartz:
? BRV attack Monk has a new animation when mastered; first and second hit had been adjusted.
Terra:
- The absorb speed for BRV Tornado (Charge) had been nerfed.
- BRV Thundara's wall rush property has been removed.
Cloud:
+ All fully charged BRV attacks now have poise (priority) over almost every BRV attack, including Finishing Touch vs. other projectile attacks.
Ultimecia:
+ Starting frames of HP attack Hell's Judgment reduced by 5 frames, can be canceled earlier.
Vaan:
? HP attack Calamitous Orb's projectiles are fired 5 times, exactly one second after the other.
Noctis:
+ BRV attacks Reckless Abandon and Noble Charge are now easier to wall rush.
Ramza:
+ The Normal and Shout versions of BRV attack Graceful Swings can be cancelled earlier.
+ The Shout version of BRV attack Golden Cross can be cancelled earlier.
+ The Normal versions of Rush and Airborne Rush can be cancelled earlier.
- BRV attack Blade Flash's AOE reduced.
+ HP attack Earth Render's AOE increased; improved visibility.
+ Starting frames of HP attack Holy reduced by 5 frames; can be cancelled earlier.
Ace:
+ BRV attack High Burst has an increased projectile size; tracking slightly improved.
? BRV Mega Burst is now a visible projectile.
? BRV attack Short Stop is blockable, but still casts stop on impact.
+ BRV Long Stop has faster projectile speed, guard stagger is increased from 42 to 67 frames.
? Mega Stop is now a visible projectile.
While this update is all well and good, the bad news is that NT players will have to wait one month after for this update, which by that time we'll be getting our first DLC character. Sucks to be us... for now.