Camel with 2 thumbs

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  • Somewhere along the line my brain forgot that up to -7 is considered safe (vs non grapplers), i thought it was up to -5 :/
    Camel with 2 thumbs
    Camel with 2 thumbs
    guess this mean ein has safe distance closers and honoka is even more safe than i though, woot woot :)
    DestructionBomb
    DestructionBomb
    -6 for grapplers. -8 and worse for the general numbers. Sometimes it's not always the disadvantage numbers. That's just the offset of what you can do with those numbers. Recovery plays a major role whether people choose to believe it or not. It determines on how easy you can punish those moves when it lands on block and the resulting factor of getting it or not when you do it online or offline.
    Camel with 2 thumbs
    Camel with 2 thumbs
    Yeah, I c what u mean, decent recovery and fast start up can throw off what is a traditionally minus situation, like ein 4h+k, shit is mad minus on block but becuz it starts up so fast and has decent recovery, getting the guaranteed punish is tricky, be it offline or online
    so is there a reason why if you use Ein and Jann Lee 4p (and hitomi 8p and the 2nd part of christie 6h+k,k) at max threshold the opponents get pushed WAY out of range for follows up?
    Raansu
    Raansu
    Same reason some repeated moves knockdown. Its to prevent resets and what not.
    Darkslay
    Darkslay
    8P, P6P and 66P for JL. They're actually practical resets themselves, especially if done by the wall. Same thing can be achieved with Ein and Hitomi's 1K6P, I can't off the top of my head think of a character that can reset like this in any shape or form either, the frame data is different in all cases of course.
    Darkslay
    Darkslay
    With very specific settings in training mode you can also use these to break DOA5's 30 hit combo limit and get a 31, lol.
    Not gonna lie, T7 season 2 contains the most reasonable balance patch I've seen from a major fighter in a long time, it makes me hopeful
    Camel with 2 thumbs
    Camel with 2 thumbs
    Yeah, don't get hit with that shit when your back is to a wall

    But I like it cause it mean Lars players will be forced to do something they haven't needed to do for 3 games; sit there and block and wait to punish lol
    crapoZK
    crapoZK
    The problem with it is that i12 is fast enough to interrupt most things with. So like. It's dumb.

    It would be fine on RD only, but with regular version and he gets 54 damage without rage? AND 90+ on the wall? Nahhhhhhh.
    Force_of_Nature
    Force_of_Nature
    (Looks at SCV's 1.02 balance patch). Nope, Namco doesn't really know shit about balance. Tekken 7's is ok though.
    the real reason TN wont add throw breaks is cause making 150+ new throw break animations is too much work, facts
    Force_of_Nature
    Force_of_Nature
    "How come other game devs can give you entirely brand new experiences for $60 but TN has to rehash the same exact game and assets over and over? Really frustrating." Err... They don't. Majority of devs rehash their assets over and over. It's the economical use of resources that publishers like.
    NewWestFan
    NewWestFan
    @ryu_highabusa It costs more to reinvent the wheel only for it to be a wheel than it's worth to most developers. Especially when the "Wheel" (Series) is as long in the tooth as DOA or Tekken. Better to just make improvements and tweaks to that wheel.
    Onryoki
    Onryoki
    Constantly getting new assets with every new isntallment feels unnecessary
    oh wow, all this time i thought honoka's 4ppp string was safe and i was just messing up the timing of the fuzzy, turns out that shit is -10 lol, learn your frame data kids!
    Advantage only exists in the moment, once it's gone, it's back to neutral
    Camel with 2 thumbs
    Camel with 2 thumbs
    I wish I had heard this advice years ago instead of hearing it last week on a SCV analysis video
    Hazard
    Hazard
    Not unless you've been successfully playing mind games all day. Your opponent locks up mentally and you become +infinity
    Fantailler
    Fantailler
    The hardest part is to read your opponent's state of mind and force him to do you want.Seeing him freeze and think twice is what i prefer :D

    Download complete !!!
    I've heard of players with random offence, but today is the first time ive seen someone with random defense :/ if that even makes sense
    Blades Strangers, fun game, it's simple and casual as fuc for a 2D fighter, but it's fun and has characters I really like so i don't mind, 8/10 for me
    Camel with 2 thumbs
    Camel with 2 thumbs
    single player content is kinda lacking and if you care about that stuff, wait for a sale, but if you're a training and versus mode person and you like these characters and the games they're from, it's worth the 40$
    No alternate costumes in sc6, thoughts?
    Camel with 2 thumbs
    Camel with 2 thumbs
    IF the character customization is good, and thats a big if. T7 had okay customization but all the good shit was 2 expensive (have fun grinding out treasure battles), but even T7 had alternate costumes. and sc5 had all its high quality stuff as dlc. So i wouldnt hold my breath
    Camel with 2 thumbs
    Camel with 2 thumbs
    At least the defaults look good but recolors only is the type of shit you pull when you're designing an indie anine fighter with 12 characters, not a triple A fighting game. My only guess is that because this is a retelling of the first game having alternates from future games wouldn't make sense, it's a weak excuse but it's all I can think of
    NewWestFan
    NewWestFan
    I could see that as their PA crutch yeah. The real truth is probably lack of budget. I doubt its creative influence. Dont get me wrong I love SC but SCVI? Feels less like a legitimate game and more like their F2P game v2.0
    What kind of forward advancement do you prefer in fighting games, dashes or running?
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    NewWestFan
    NewWestFan
    Dashes in 2D both for 3D
    ChaolanLegacy
    ChaolanLegacy
    If I'd have to choose between the two, probably running. It leads to more mobility as well as to more offense/pressure you can put on a player, take Blazblue/Guilty Gear and Mortal Kombat X as an example.
    Fantailler
    Fantailler
    Dashes clearly especially in 3d,but in a 2d game i prefer good walkspeed ala St2 over dashes/run.
    so, DMC5 takes place after DMC2, that has some very interesting implications
    DestructionBomb
    DestructionBomb
    It was pretty obvious when he appeared with the beard. Course, I'm just glad there's a new DMC from Capcom's side with the only downside is that I have to run through stages as Nero again. This might be Dante's last game (which at that point, DMC might as well die literally). It'd be nice if we get to play an entire game solely for Vergil in the future.
    UpSideDownGRUNT
    UpSideDownGRUNT
    Dante didn't grow old he just grew a beard.

    You also gotta think they're using face actors in 5 that plus a note realistic style just makes him look old.
    UpSideDownGRUNT
    UpSideDownGRUNT
    Also If that's the case, why isn't Dante wearing the DMC2 coat? it looks like DMC4 honestly
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