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  1. Sora

    Dead Or Alive 5 Patch Changes

    People sometimes forget that every connection is made up of three things: the server, the user and the other user. Sometimes, the fault is with the other user.
  2. Sora

    Helena CB game

    BT Grab gets another grab... I think.
  3. Sora

    Black Mamba's Kill Blog

    If she got all BKO buffs and kept everything the same, I'd be totally fine. - 1 frame crouch off 2P+K stance transition - BKO 6PP faster than her jab (9 or 10) - BKO 6P4PP ends in 0 or + frames on block - A low BKO throw But, that's crazy talk. :p
  4. Sora

    DOA5: Helena Basic Options and Combos

    Skip to 1:11 to jump straight into combo content. This is the first of many DOA5 content I will start posting to this channel. Here, I will be going over some basic fundamentals, options and combos for my main: Helena. Helena is currently considered to be on the lower tiers, but her stunning...
  5. Sora

    IPL and Dead or Alive

    DOA5 is, by its design, a legitimate tournament-worthy fighter. Biased opinion is biased, but for this to have any showing in EVO, IPL, MLG or what have you, the community needs to treat it like its a tournament-worthy fighter. This means: 1. Going to national tournaments 2. Going to local...
  6. Sora

    Getting started on a triangle system video... this is gonna be a good one.

    Getting started on a triangle system video... this is gonna be a good one.
  7. Sora

    Black Mamba's Kill Blog

    Agreed with Mamba too. I would argue that she needed the BKO duck, but never played DOA4 competitively so I have no pretense of the past Helena. I'm fine with low damage/safe or high damage/unsafe, just not low damage/unsafe. :S
  8. Sora

    Like DoA5 so far? Discuss.

    Ivy 3B alone makes SC5 offensive. That is spammable as all hell. And this is coming from an Ivy player. Ask any other Ivy player like Link or Ring, and you'll get the same answer. For DOA5, it is... for the lack of a better term, a game that can absolutely mindfuck an opponent. In 90% of the...
  9. Sora

    "May the bells of good fortune give her 10 good moves" Top 10 moves

    This move, single-handedly, proves that + in stance can make a character feared.
  10. Sora

    IGN's DOA5 Wiki Contributors Thread

    Looks extremely good. I can tell a lot of time will be spent simply looking at the awesome info on this wiki. :) I'll just link below if you find a need to use it: It's a Helena basic combos and options video I made. Not good enough to list out everything for her, much less a wiki, since I'm...
  11. Sora

    Slow escaping

    That, to me, is the beauty of this game. There is no 'one' defensive option and both offense and defense are constantly playing mindgames on each other. And stagger escape matters a lot -- if you need proof, go to training mode using the character your opponent used and try out some of her...
  12. Sora

    DOA Q&A

    A critical hold is just that -- a hold done while in a critical stun. It's the same motion as doing a hold regularly. Normally, before you can take any other action while stunned (such as attack for example), you have to shake out/stagger escape. Not the case with holds. The additional risk...
  13. Sora

    Helena combo thread

    All the tools you listed, I do use and abuse. :) Sucks that we can't play each other right now.... hope to see you at a tournament somewhere maybe?
  14. Sora

    Helena combo thread

    I don't know, maybe because I'm new to DOA specifically so I'm being hard on myself for this. I see P+K going at least a 3/4ths to a full character's width, I see a good whiff punish. And with Helena being on the slower side of the cast, she'll have trouble landing a CH against players who...
  15. Sora

    "May the bells of good fortune give her 10 good moves" Top 10 moves

    Am I the only one who likes her BKO 4P+K? Ducks highs (and some mids) throughout the animation, she steps back during the charge, has insane range, guard breaks when held 40f or longer and causes a +23 GB -- free 6PP sitdown stun into launcher combo. And I should be using 66KPchargeP more too...
  16. Sora

    Helena combo thread

    P+K lunges forward as well as crushes highs. Any high whiffed will either result in NH or CH depending on when he/she was hit during the recovery or active frames of said whiffed attack (respectively). Knowing to confirm both NH and CH are equally important.
  17. Sora

    Helena combo thread

    I disagree. NH happens when you whiff punish someone, which with Helena, happens quite often with her crush and BKO moves.
  18. Sora

    Helena combo thread

    You should always have guard all as reaction when testing combos. Yes, you should use always counter for testing CH combos. The only difference is I don't leave that on for default, since I stagger my hits anyway to confirm NH or CH. The video only has NH combos (unless it specifically...
  19. Sora

    Alpha-152 tournament ban poll.

    I should clarify too -- if and when there is a save file uploaded somewhere that offers the unlock, then I fully agree she should not be banned. My point lies in more that up until that point, we can't expect TOs to take many hours/days to unlock her for ONE console, let alone five or ten.
  20. Sora

    Alpha-152 tournament ban poll.

    Its another thing altogether though if unlocking her literally takes a week. Lol. Exaggeration, but you get the point. I agree with the philosophy, but we cant realistically expect that from TOs. Its hard enough to convince them to run doa tournaments considering doa stigma, let alone go...
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