Alrighty then....
It turns out... for whatever reason my Gamepad Overlay malfunctioned so the recording to didn't capture any of my haphazard button mashing.
LoL... I was going to use it to determine the Game's Input lag... or to determine if your rolling animation has a start up before you become invincible just like the parry.
While I'm attending to that issue I wanted to go over why this boss fight is seemingly difficult... near as I can tell its using the old
Reaction vs Timing Trick in order to Guarantee you'l get hit.
If you have no idea what I'm talking about.... Reaction is when you dodge immediately as soon as you see an attack coming out.... Timing requires you to wait and then "Time" your dodge at the appropriate time.... should be easy to grasp... this is an FG Forum after all.
I should also point out that the Dark Souls III uses Negative Edge for its dodging mechanic, basically your character won't roll until you release the button... not when you first press it.
Okay... with that out of the way....
Frieza is no different than any other cheap enemy in the game... you know... Hitboxes that exceed you rolling distance... damage sponge..... unpunishable... Shitty Level design... lock on issues... blah blah blah, I'm sure we'l all familar with From Software's Douchebaggery by now. However what causes the majority of the deaths.... at least for my build.... is her basic Scythe combo....
Its pretty straight foward, the first swing must be dodge on reaction.... easy enough.... the 2nd hit has variations.... she can swing it again immediately, that merely requires a another Reaction dodge. Or she can delay it for a Harder Slash that must be dodged with Timing....simply performing another dodge immediately even with the Blood Ring is just going to get you hit... The Direction of the roll is irrelevant.... she lunges forward, tracks you like magnet and swings in a full 360 arc so any dodge on reaction is guaranteed 35% life loss.
Her last variation is an evasive slash that transitions into her Invisibility Stance.... it can be evaded by the same method as her fast follow up so its not worth mentioning.
And that's basically it... the combo can be up to three hits long and the 2nd & 3rd can either be fast or delayed.... if she delays the 2nd Hit then she can't continue the combo....
With the animation being ambiguous and the game not reacting to your inputs immediately then its completely random wether you'l get hit by the 2nd Hit or not...
This is yet another Battle of Attrition....meaning you win by not running out of resources too quickly... not with any skill of any kind.
However unlike other Boss Fights that are blatantly poorly contructed like the Dragon Slayer Armor or Saint Aldritch.... Frieza's douchebaggery is more cleverly hidden. As I said.... They can be dodged easily.... neither one is unavoidable but just by applying simple odds getting hit is guaranteed. Hence you'l have to chug on some Estus to not die.
Phase 2 is pretty Straight Forward... its Soul Purpose is to dwindle down your Estus with More Familiar bullshit, nothing worth mentioning there.... and Phase 3....I don't know....once you get to Phase 3 with over 5 Estus left then you can essentially trade blow for blow with her and win.
I'l know more when I go over the Footage....
Also if anyone wants to you can try finding an Option Select for Frieza's combo.... assuming the Parry animation is Fast enough then you can dodge the first hit then immediately go for the parry on the 2nd attack every time.... then we'l see if theres enough time to recover and dodged the Delayed Follow Ups.
Its worth noting that depending where you roll even a well timed parry might fail because of offsetting your position.... after all if any enemy is far away enough or at an angle or incline then the parry will fail.
I'd do it myself but but I already Murdered the Bitch so.... any Volunteers ?