Omegan Eckhart
Well-Known Member
Welcome to Dead or Alive 5 Ultimate or as I like to call it, Is She Alive 5 Ultimate.
I'm going to give a run down of the changes Helena has undergone from Vanilla to 5U.
New Moves:
Tracking Moves :
Moves with Changed Properties:
Force Tech aka The Blender aka PFT:
As most people now know 33P4P > 6P now longer works. This is a pretty hefty nerf seeing as her entire play style was built around it. Feel free to do it even if they don't tech as the 6P will still hit them and push them away from you which should mean you won't have to be in range of their wake up attack.
The only option you have here is to do 33P4P > 2K. This will force tech but if they tech and it whiff's you will be left at -6 in a stance where it takes Helena 10 frames to be able to block. If the opponent isn't teching use this but if they are teching make use of the massive frame advantage that you get by doing nothing after knock down.
That's all I can think of for now. I'll add more as it is discovered. Overall she is the same character with awful sit down stuns and newly nerfed guard crushes. The new transitions will make her fun to play and her PFT is still there but you have to make a 50/50 guess to capitalise on it.
I'm going to give a run down of the changes Helena has undergone from Vanilla to 5U.
New Moves:
- 6P+KP: This move is an i15/i18 mid punch string and the second hit causes a bound state. The second hit can be delayed by 14 frames.
- 66F+K: This move is an i26 high kick that is airborne part way through and leaves her in BKO. It causes a feint stun but the only allowed follow ups are P or 6P. It can also be used as a re launcher.
- 214P+K: This is Helena's only new sit down stun. It grants +21 on slow SE, +21 on fast SE and +16 on fastest SE.
- 44P+K: This is Helena's new power launcher. Uncharged it comes out in 25 frames and can be combo'd from with 66KP(P). Fully charged it comes out at i40. Unlike the power blow it does not guard crush when fully charged, it is -15 on block.
- 8PP4: She can enter BT from this move now. On block it is -6 and +13 on CH.
- 3PP4: This cancel is -8 on block, -7 on NH and +12 on CH.
- 6P4: This cancel is -8 on block, -7 on NH and +12 on CH.
Tracking Moves :
- 4P This move now tracks. This is now her fastest tracking move at i15, previously 1P was at i17.
Moves with Changed Properties:
- BT 7P: This was an i23 sit down stun in Vanilla and now it also works as a CB. It grants +18 on slow SE, +16 on fast SE and +13 on fastest SE.
- BKO 66P: Now works as a re launcher.
- BKO P+K: Also works as a re launcher now.
- 66P, BT 6P, PPP, PP4PP, 9PP, 9P4PP, 4PPP, BT PP4PPP: Are now unsafe going from -5 in Vanilla to -9 in Ultimate. In Vanilla they caused a knock down but now they cause a light stun on CH giving +20 on slow SE, +17 on fast SE and +15 on fastest SE.
- F+K: Previously granted +7 on block but now only offers +2. You can now also cancel into BKO from this move but it leaves you at -1.
- 3in1's: Every one of them now interacts with the wall which gives her a damage buff and seeing as her PFT no longer works it doesn't make much of a difference.
- All of her SDS's now cause a bound state when landed at maximum stun threshold. The one exception being BT 7P as it is now a CB. P(P) and 7P also cause a bound under the same circumstances.
Force Tech aka The Blender aka PFT:
As most people now know 33P4P > 6P now longer works. This is a pretty hefty nerf seeing as her entire play style was built around it. Feel free to do it even if they don't tech as the 6P will still hit them and push them away from you which should mean you won't have to be in range of their wake up attack.
The only option you have here is to do 33P4P > 2K. This will force tech but if they tech and it whiff's you will be left at -6 in a stance where it takes Helena 10 frames to be able to block. If the opponent isn't teching use this but if they are teching make use of the massive frame advantage that you get by doing nothing after knock down.
That's all I can think of for now. I'll add more as it is discovered. Overall she is the same character with awful sit down stuns and newly nerfed guard crushes. The new transitions will make her fun to play and her PFT is still there but you have to make a 50/50 guess to capitalise on it.
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