Pictured Mind
Well-Known Member
Well, Helena thrives by playing the stun game, so that's basically where you always want to be since her mixups are ridiculous. Also, make sure that you utilize all three of her stances (FT, BT, and BKO). She has great stun extenders and launchers from each. Make sure that you utilize her throws. BT T guarantees 3PP and from there you can go into BT with 3PP4 and loop the throw, hit the with BT 4P if they duck, BT 66K, or you can continue the stun FT. 214T guarantees BKO 6PP and you can continue the stun or do another 214T or go into BKO T. You can pretty much do a lot of creative stuff with Helena. To start stuns try 33P, 33P4P BKO 6P4P, K series, PKK, BT 4P/P, BT 66K,2H+K, etc. To extend stuns you can use all of the above and BT 4P+K, 9P4, 6P4, 44P, BKO 6PP, 8P, BKO P, P, etc. Also, doing 3PP4, 6P4, 8PP4, or 44P will reset the stun and you can restun them from BT. You can do BT 66K, BT 2H+K, BT 4PP, etc. Hope this helps.
I use a lot of things that you've listed so that is good. I'll try to mess around with more moves like 6P4 because I almost never use that.
3PP is guaranteed after BT T? I never knew that. Thanks.
Also, what about opponents on the floor? I mostly use BKO 2K and BKO 6P but it doesn't give the tech like in vanilla. After 6P the opponent on the floor just goes "eh" and stays on the floor. Any other good options? BT 66K I guess?