I'm aware. Fyi the addresses inside "Ver.1.06(Gust Mashup).CT" have shifted by offset 40 (Hexadecimal) since the previous patch. I did not update yet mainly because I'm brainstorming a bit to find a way to predict the on block/on hit/on whiff frame advantages.Looks like game is updated again and the frame counting addresses stopped working. I'll try to find the pointer addresses so you don't have to keep updating it each time the game updates
Yes, the limits depend on the game itself, your coding knowledge, and your imagination.Can this tool be modified to have other functions?
I don't understand what you mean with "changing the speed", but it's possible to program behaviors according to the HP of the characters. The health addresses are easy to find.It will interesting if there is function to change the speed of the character when HP is low, so that character will looks weaker as their HP drop, and some action is disable?
I'm not sure what you mean by "control". I programmed the bot to simply READ what happens inside of the game, and INPUT keyboard buttons accordingly. It does NOT modify/hack/mod the game in any way, so if you can't achieve something with your keyboard, the bot can't do it either.Also is there a way to control the opponent move? For example when opponent taunts, the character becomes angry try to attack despite their HP is low, and they will not use HOLD and and THROW and so the oppenent can react only by HOLD. Or reverse, character taunt and opponent angry.That will make the game harder and more exciting.
I understand that your bot purpose. So what I hope is to understand and use some function of your bot for example reading HPto make something new, to make a game more reality. I really want to learn, too bad my coding ability now is low.I'm not sure what you mean by "control". I programmed the bot to simply READ what happens inside of the game, and INPUT keyboard buttons accordingly. It does NOT modify/hack/mod the game in any way, so if you can't achieve something with your keyboard, the bot can't do it either.
I looked at the program and see that the HP can be read, but how can I modify program to do something like this:Yes, the limits depend on the game itself, your coding knowledge, and your imagination.
I don't understand what you mean with "changing the speed", but it's possible to program behaviors according to the HP of the characters. The health addresses are easy to find.
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your ideas are so convoluted and pointless that I don't want to have anything to do with them, you're on your own sorryI understand that your bot purpose. So what I hope is to understand and use some function of your bot for example reading HPto make something new, to make a game more reality. I really want to learn, too bad my coding ability now is low.
I looked at the program and see that the HP can be read, but how can I modify program to do something like this:
For example when Rig got hit enough, his leg is disable, he will not be able run toward so he can not jump and kick, so if you input ->-> on game controller, your program will ignore or replace such command by "nothing" or "idle"?
I saw the bot can read which move in the memory addresses, so is there anyway can we change such value in the addresses to change what move of character or component?