Tenryuga
Well-Known Member
In this thread we will have a compilation of juggles worthy of the quote. I'll edit this post more as more juggles are discovered. I would appreciate it if when you find a juggle you provide the launcher, weight class, and threshold level. Something like 6P+K > P > 3P > 4K > juggle doesn't tell me much and will cause some people to believe that the juggle provided is a juggle that works at all points in the threshold. Providing what I asked for allows myself and others to instantly know all the ways we can setup that particular launcher and juggle without fear of losing out on damage.
For beginners new to DOA or this concept if a juggle works on a threshold level then it will work on all levels beyond it. That said I won't re-list juggles for a specific threshold level unless they become available for another weight class and is a max damage juggle for that class for the sake of efficiency.
* - Max damage. When seen more than once it is specific to the weight class.
There would be a notation for wall friendly juggles but the beauty of Ein is all his juggles are wall friendly except ones that use or as a relaunch. When you notice a wall use as a re-launcher. At walls your launchers are , , for the wall splat and , , for launchers that do not splat on the wall.
Wallsplat Juggles (For the most part these juggles will hit though at the first may fail on very rare occasions and the second may have you facepalm. If you don't mind trading 2 or 5 points of damage for consistency use the third.)
* Heavy
* (This is what is used after a splat.) Super Heavy
(Least damage but the most consistent followup.) Super Heavy
High Launchers
Crouch; While rising
Threshold Level 1
* Heavy
* Super Heavy
Threshold Level 2 (AKA counter hit launch height)
* Heavy
BT Heavy
* Cruiser (Stance dependant on Gen Fu)
* Super Heavy
Middle
Threshold Level 3 (AKA CB launch height)
Crouch; While rising (x2) * Heavy
Threshold Level 1
BT * Super Heavy
Threshold Level 2
Threshold Level 3
Mid Punch Launchers
(This only launches if was used beforehand or if it breaks the threshold.)
Threshold Level 1
* Heavy
* Super Heavy
Threshold Level 1
followup
BT* Super Heavy
Threshold Level 2
Threshold Level 3
Threshold Level 1
* Super Heavy
Threshold Level 2
* Heavy
Threshold Level 3
* Heavy
* Super Heavy
Threshold Level 1
* Heavy (May whiff in rare cases for unknown reasons.)
* Super Heavy
Threshold Level 2
Threshold Level 3
Mid Kick Launchers
Threshold Level 1
* Heavy
Threshold Level 2
Threshold Level 3
/
Threshold Level 1
* Super Heavy
Threshold Level 2
Threshold Level 3
* Heavy
Threshold Level 1
Threshold Level 2
Threshold Level 3
Threshold Level 1
Threshold Level 2
Threshold Level 3
Threshold Level 1
* Heavy
* Super Heavy
Threshold Level 2
* Light
* Heavy
* Super Heavy
Threshold Level 3
* Cruiser (This is stance dependant on Gen Fu.)
* Heavy
Threshold Level 1
* Cruiser (This is stance dependant on Gen-Fu and heavier weights.)
Threshold Level 2
Threshold Level 3
Bound Juggles( , , , )
W!
W! Super Heavy* (This will be a close hit.)
(Stance dependant after . )
Crouch; While rising * Super Heavy (After ) Heavy (After )
Crouch; While rising * Light (Only after )
Power Launcher Juggles
Crouch; While rising * Heavy
Crouch; While rising Super Heavy
Crouch; While rising Heavy
Crouch; While rising Heavy
Crouch; While rising (x2) *
Crouch; While rising Heavy
* W! Heavy
ALPHA-152 Juggles
LV1 (NH)
- , (53 dmg)
- (max range only) (55 dmg)
LV2 (CH)
- , , (77 dmg)
LV3 (HCH)
- , (94 dmg)
LV1 (NH)
- , , (64 dmg)
- , (62 dmg)
LV2 (CH)
- , , , (91 dmg)
- WS , (89 dmg)
- WS , , (88 dmg)
- , , (88 dmg)
LV3 (HCH)
- WS , WS (114 dmg)
WS
LV1 (NH)
- WS , (79 dmg)
- WS , , (77 dmg)
- , (73 dmg)
LV2 (CH)
- WS , , (107 dmg)
- WS , WS , (99 dmg)
- , , , (99 dmg)
LV3 (HCH)
- WS , WS , (139 dmg)
- WS , , (130 dmg)
LV1
- ,
-
LV2 (CH)
- , (74 dmg)
- , , (73 dmg)
LV3 (HCH)
- , , (96 dmg)
CH
- WS , (94 dmg)
- WS , (near the wall) (88 dmg)
For beginners new to DOA or this concept if a juggle works on a threshold level then it will work on all levels beyond it. That said I won't re-list juggles for a specific threshold level unless they become available for another weight class and is a max damage juggle for that class for the sake of efficiency.
* - Max damage. When seen more than once it is specific to the weight class.
There would be a notation for wall friendly juggles but the beauty of Ein is all his juggles are wall friendly except ones that use or as a relaunch. When you notice a wall use as a re-launcher. At walls your launchers are , , for the wall splat and , , for launchers that do not splat on the wall.
Wallsplat Juggles (For the most part these juggles will hit though at the first may fail on very rare occasions and the second may have you facepalm. If you don't mind trading 2 or 5 points of damage for consistency use the third.)
* Heavy
* (This is what is used after a splat.) Super Heavy
(Least damage but the most consistent followup.) Super Heavy
High Launchers
Crouch; While rising
Threshold Level 1
* Heavy
* Super Heavy
Threshold Level 2 (AKA counter hit launch height)
* Heavy
BT Heavy
* Cruiser (Stance dependant on Gen Fu)
* Super Heavy
Middle
Threshold Level 3 (AKA CB launch height)
Crouch; While rising (x2) * Heavy
Threshold Level 1
BT * Super Heavy
Threshold Level 2
Threshold Level 3
Mid Punch Launchers
(This only launches if was used beforehand or if it breaks the threshold.)
Threshold Level 1
* Heavy
* Super Heavy
Threshold Level 1
followup
BT* Super Heavy
Threshold Level 2
Threshold Level 3
Threshold Level 1
* Super Heavy
Threshold Level 2
* Heavy
Threshold Level 3
* Heavy
* Super Heavy
Threshold Level 1
* Heavy (May whiff in rare cases for unknown reasons.)
* Super Heavy
Threshold Level 2
Threshold Level 3
Mid Kick Launchers
Threshold Level 1
* Heavy
Threshold Level 2
Threshold Level 3
/
Threshold Level 1
* Super Heavy
Threshold Level 2
Threshold Level 3
* Heavy
Threshold Level 1
Threshold Level 2
Threshold Level 3
Threshold Level 1
Threshold Level 2
Threshold Level 3
Threshold Level 1
* Heavy
* Super Heavy
Threshold Level 2
* Light
* Heavy
* Super Heavy
Threshold Level 3
* Cruiser (This is stance dependant on Gen Fu.)
* Heavy
Threshold Level 1
* Cruiser (This is stance dependant on Gen-Fu and heavier weights.)
Threshold Level 2
Threshold Level 3
Bound Juggles( , , , )
W!
W! Super Heavy* (This will be a close hit.)
(Stance dependant after . )
Crouch; While rising * Super Heavy (After ) Heavy (After )
Crouch; While rising * Light (Only after )
Power Launcher Juggles
Crouch; While rising * Heavy
Crouch; While rising Super Heavy
Crouch; While rising Heavy
Crouch; While rising Heavy
Crouch; While rising (x2) *
Crouch; While rising Heavy
* W! Heavy
ALPHA-152 Juggles
LV1 (NH)
- , (53 dmg)
- (max range only) (55 dmg)
LV2 (CH)
- , , (77 dmg)
LV3 (HCH)
- , (94 dmg)
LV1 (NH)
- , , (64 dmg)
- , (62 dmg)
LV2 (CH)
- , , , (91 dmg)
- WS , (89 dmg)
- WS , , (88 dmg)
- , , (88 dmg)
LV3 (HCH)
- WS , WS (114 dmg)
WS
LV1 (NH)
- WS , (79 dmg)
- WS , , (77 dmg)
- , (73 dmg)
LV2 (CH)
- WS , , (107 dmg)
- WS , WS , (99 dmg)
- , , , (99 dmg)
LV3 (HCH)
- WS , WS , (139 dmg)
- WS , , (130 dmg)
LV1
- ,
-
LV2 (CH)
- , (74 dmg)
- , , (73 dmg)
LV3 (HCH)
- , , (96 dmg)
CH
- WS , (94 dmg)
- WS , (near the wall) (88 dmg)
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