You forgot the poster-girl of grapplers: Tina. xDI haven't messed around with Ryu too much but I think grappler makes sense... Ryu, Bayman, Lisa, and Bass all play very differently but they all have a couple things in common - they're not that fast and their grabs do a lot of damage.
Well, if you can get one the Shoho Izuna is some very easy, decent damage output for a guaranteed set-up. The problem is accessing the CB. My set-ups for it are typically quite predictable, and thus, I rarely ever go for them in matches.CB is kinda a waste for him........
I'm currently trying to practice the Ongyoin free-teleport. Unfortunately it's not viable online with lag (barely anything with Ryu is. Ayane, Jane lee, kokoro, sarah, etc. seem to adapt best to lag, but that's another issue), but players always expect the 9throw/punch/kick teleports or 6P+K from the ongyoin, so when they rush you, it can catch them off-guard.
BTW, is Ryu's 9P no longer able to jump over floored opponents? I've been unable to do it thus far, so I'm inclined to think not. But it seems like such a wasteful move if it can't (literally serving no purpose the 9K can't, unless your opponent is actually fast enough to attempt a hold after seeing the animation before it lands and you can fake into an Izuna or something...). I've been replacing it with the Guillotine throw to tuck over floored opponents, but that animation time leaves me far too vulnerable.
Hayate's not bad, imo. No Jan Lee, but not "bad."Hayate is pretty bad I hear, but at least he can play Doa 4....Ryu can't even do that. So I might go with him or Ayane. I like to be loyal to my main but damn. The amount of work you have to do to win is unreal.
Technically, you don't. But if if you parry the start of an attack string, can't your opponent be buffer-locked? I know it's not ideal, but I'm experimenting here. xDYou don't even have enough advantage off of the parry teleport to get a fucking jab in. Trust me, until there is a patch, don't waste your time with it.
Yeah, I know how that feels (especially since the cat's in the bag technically after the first hit of the Shoho connects).Yeah the timing of the Ongyoin throw is kinda off-beat if you are used to Izunas. But it just looks sweet!
I've gotten better at the Shoho when I input the circle really late and fast. But I still can't rely on it and I badly want to, because it does so much damage. And there is nothing more frustrating then losing because you failed an Izuna
I think I fought you last night. Seem to remember your gamertag. If I'm right, I fought you right after figuring out a bunch of new Brad Wong shenanigans...and I don't think I was able to get a good read on how your Busa was.Yeah, I spent a lot of time practicing the Shoho Izuna, hard as hell (am I alone when I say I keep a top 5 record of how many times I got it in a row?). It's worth mastering though, if you stick to your guns. qcfP+K has around a 3 frame window unholdable guarantee if you hit with qcbP, even with fastest stagger escape. Could be better if qcbP didn't have lousy priority though, sometimes it's better to do his while-standing 4KP to get it.
But I've tried several 360 controllers and they all have the same issue, the analog sticks miss one or two directional inputs on half and full circles... And if I do it too quickly, the D-pad does as well. Plus the D-pad seems to suck at registering diagonal inputs.
Given that Hayabusa's new motto is apparently "Give me perfection or give me death." I'm typically forced to accept the latter. He's slow, he lacks priority, his OH's are extremely choreographed and don't crush anything useful, his mix-up and stun-game is utterly predictable, if not easily interrupted. At least being predictable can be used to bait Izuna, but everyone is just interrupting him now... I feel like my most advantageous offensive position is when I'm laying on the floor nearby the opponent- unless they force a quick recovery. I mostly find myself either turtling, or desperately spamming high crushes that are either slow, unsafe on guard, or both. The only times I can really beat someone is if I read/guess their attacks so well that they get scared to rush attack, and I don't think anything requires more perfection than trying to defend against 4 points and grabs.
(Didn't intend to rant, but it came out anyway. Don't judge me. <_< )