Jaguar360
Well-Known Member
While rising. It's basically his handstand attack.What does (WR) stand for?
While rising. It's basically his handstand attack.What does (WR) stand for?
Well, you can parry, throw for big damage, for a laucnher, but the other options are unsafe, so I agree overall. (Sorry to respond so late)Ongyoin up close (on block) is not necessarily a situation you want to be in.
You're right, I completely overlooked that. So, yeah Haybusa has little to no striking options from up close in Ongoyin.Ongyoin is actually really unsafe on block. If you aren't in critical stun, Ongyoin is really easy to counter actually: Low P when close, sidestep when far. This leaves Hayabusa with nearly no options.
When I was dominating a lobby match somebody was getting buthurt about me using hayabusa's best tools and then had the nerve to call me a pussy lol. It seems like there's no love for Hayabusa players online unless we're fighting against someone you know on FSD or an non FSD member (who will give you props and know how to respect a decent player).Thank you! someone finally hit hayabusa's main Strategy, the problem with that is, after a while I became a lonely ninja.Because nobody wanted to play with me so I picked FSD hobby T-T and putting videos. I literary would get kicked out of lobbies because they say I cheat with hayabusa or I would go on rank and wait for hours until someone didn't cancel. I think they will fear the player more than the character itself.
All of which are beat out by low pokes.Well, you can parry, throw for big damage, for a laucnher, but the other options are unsafe, so I agree overall. (Sorry to respond so late)
Welcome to PSN. There are actually those who will compliment you if if you don't know them, but it does require sifting through a sea of salty losers.When I was dominating a lobby match somebody was getting buthurt about me using hayabusa's best tools and then had the nerve to call me a pussy lol. It seems like there's no love for Hayabusa players online unless we're fighting against someone you know on FSD or an non FSD member (who will give you props and know how to respect a decent player).
Yup. So nothing's safe up close I guess. The only reason to be up close would be to bait for a high counter , but that hasn't exactly been working out for me.All of which are beat out by low pokes.
Well of course not. Why would someone go for a hold when they could just do a low punch and win no matter what?Yup. So nothing's safe up close I guess. The only reason to be up close would be to bait for a high counter , but that hasn't exactly been working out for me.
I found 2P to work even nicer when you're opponent is in Ongyoin PP's limbo stun. You can follow that up with launchers.
:, •, (near a wall)
:, •, :(near a wall)
, , (near a wall)
Combo throw: , , •,
View attachment 996 Nin!
have to finish with the izuna.. I can't never seem to get timing it right; After the power blow, Instead of the 216K, 61234T I just run to him and do the PP6PK. That first combo was pretty sick though.I was testing the Facebook upload feature from DOA5 and in the process put together a quick combo vid.
https://www.facebook.com/photo.php?v=622982657728144&l=794426863691587860
MASTER
Those combo will only work if your opponent is near a wall and the 3P+K K/2K, are you referring to 3P+K, P+K, 41236T? because if you do 2K after 3P+K you will get a pathetic boring low sweep kick.For the first 3 combos ground bounce is required, correct?
For the last one, I think that 236T, 236P, 4K, 5K, 8P, 41236T deals more damage but it's "impossible" to perform it online, at least to me. Also you can add an extra 8P after 34K if the character is light/mid but I was only able to do it vs CHRISTIE in open ground and I believe that was a counter throw.
And last, 3P+K K/2K(? I can't remember the input) can be followed?