Intelligent Alpha
Well-Known Member
One thing I've noticed is that, when most brag about rushing my main (because it's easy), when she pushes back or when they're about to lose the match, THEN they worry about spacing and start thinking! That really irks me. You spend 99.9% bull-rushing, only to act as if you're now being patient when you're scared, but players who rush are scared ironically. As the OP said: "They lack spacing fundamentals themselves!" I can't blame them since this game doesn't explain defense very well. (I don't consider countering as defense -- well, not the only means to defend oneself)
I get alot of hate (alpha players in general do) because of her well-endowed defensive nature. I wouldn't mind if more players would at least respect this approach. I also think all characters can be defensive at times but again, DOA does not take pride in it! All of these tools:
Footsies, Poking (DMs) Conditioning, Baiting, Keepaway, Defensive Mix-ups (to get someone on the defensive) - much more effective ways to counter since they are counters (and since my main has none, what's wrong with these other tactics?) - especially, for a "pure" offensive character?
here's something even more ironic and irritating: "You gotta get more offensive!" I get told this more, but how dare I tell someone to "get more defensive." I keep saying, aggression is not everything and isn't this why alpha is universally hated? Yet, you have every other character doing the same but they're loved?
I always make the analogy of: Playing checkers vs. chess! Doesn't take much to play checkers, but chess? You spend more time thinking then moving pieces; however, with checkers, one doesn't think until the game is nearly over whereas with chess, you're thinking before you move the first piece!
Neither method in DOA is bad and I respect both, but this quote seems to be lost on offensive/aggressive players: "Just because you can, doesn't mean you should!" Either player type can and will make a mistake. The aggressive player's problem is fearing that the passive (or passive-aggressive) opponent won't!
Defensive players are feared more than offensive players because they actually have more tools and options to utilize! But they use the most valuable intangible: Their Intelligence! Offensive players do as well, but its hard to see because the controller gets in the way!
JMHO any thoughts?
I get alot of hate (alpha players in general do) because of her well-endowed defensive nature. I wouldn't mind if more players would at least respect this approach. I also think all characters can be defensive at times but again, DOA does not take pride in it! All of these tools:
Footsies, Poking (DMs) Conditioning, Baiting, Keepaway, Defensive Mix-ups (to get someone on the defensive) - much more effective ways to counter since they are counters (and since my main has none, what's wrong with these other tactics?) - especially, for a "pure" offensive character?
here's something even more ironic and irritating: "You gotta get more offensive!" I get told this more, but how dare I tell someone to "get more defensive." I keep saying, aggression is not everything and isn't this why alpha is universally hated? Yet, you have every other character doing the same but they're loved?
I always make the analogy of: Playing checkers vs. chess! Doesn't take much to play checkers, but chess? You spend more time thinking then moving pieces; however, with checkers, one doesn't think until the game is nearly over whereas with chess, you're thinking before you move the first piece!
Neither method in DOA is bad and I respect both, but this quote seems to be lost on offensive/aggressive players: "Just because you can, doesn't mean you should!" Either player type can and will make a mistake. The aggressive player's problem is fearing that the passive (or passive-aggressive) opponent won't!
Defensive players are feared more than offensive players because they actually have more tools and options to utilize! But they use the most valuable intangible: Their Intelligence! Offensive players do as well, but its hard to see because the controller gets in the way!
JMHO any thoughts?