Argentus
Well-Known Member
Argentus You haven't met Zack if you think that. He is all about being in your face.
To be fair, nobody uses Zack. So i dont have much experience against him. But im speaking generally.
Argentus You haven't met Zack if you think that. He is all about being in your face.
And instead spam the attack(s) that leads to guaranteed damage. All this does is reverse things. Now all the attacker has to do is keep guessing his attacks because fuck it, as long as one lands, they can do their guaranteed damage off that.
It doesnt make the game deeper smarter or better, it just switches the guessing from defense to offense.
For the record, I'm for it because it just makes aggressive players more reckless amd predictable, making them easier to catch with holds lol.
3-4 for a guaranteed CB makes more sense to me. 1-2 is just too friendly and too easy. Especially for beginners. If someone could please explain to me why 1-2 hits for easy guaranteed damage is better for our game then that'd be great.
All those CB setups are extremely mindlessly easy to do and only take about 1-2 hits to get a guaranteed CB that takes 1/3 of the lifebar? I'm glad that shits gone.
Why not just make everyone happy. Bring back the guaranteed damage off the sitdown stun in 1v1. then all of you can get the CB you want and also launch them if CB isn't up. Still works either way with the sitdown stun. CB or not your gonna get damage lol.
So yeah bring back the glitch and make it official.
3-4 for a guaranteed CB makes more sense to me. 1-2 is just too friendly and too easy. Especially for beginners. If someone could please explain to me why 1-2 hits for easy guaranteed damage is better for our game then that'd be great.
I'm not following your reasoning. If both players know that the other one could perform a CB in 2 moves they wouldn't blindly go at each other. And if they spam the same moves, just like the way it worked before, that's where holds come in (only this time they would be utilized the way they should be: you actually reading your opponent). Add in a smaller life bar and it would definitely make the game more defensive as you get punished easier for your mistakes.
Just try to pick up VF5FS or TR and see how quickly you get bodied by veterans. And when you lose it's always because you got outplayed with proper spacing, blocking, poking, and punishing, NOT because the opponent got lucky with a counter. The only exception is in TR when opponent has much higher ATK stat, but I hear that was fixed in latest patch. Anyway the less chances you have to 'get out of jail free' with that counter, the smarter you will play, and the more exciting the game will become.
The amount of frame traps and safety that was there... The game was... so solid, what happened?
So which build is this? 1.02? Anyways...I like this version of the game more.
If they reduce the amount of stuns tremendously then I'm fine with them going back to the original threshold. As is its way to easy to get a deep stun and it would all be one huge mess
So which build is this? 1.02? Anyways...I like this version of the game more.
"Bayman's gave him nine times the advantage it does now. Nine times? Nine times."