The Art Style and Graphics Discussion

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Hmm lol I sucked at CB when I played it back on PS1... I also sucked at it when I played it recently in Uncharted 4 so something tells me If I got this game I wouldn't be much better, Not really interested in it but it's really cool to see a classic like it brought back with modern graphics.

@KasumiLover69 does Tekken 7 not have a spectator mode like Doa5 or anything to take photo's in?
No it doesn't let you record matches so the only place you can take pics in the training mode and you just disable attack info and health bars or in the custom mode and you can see the intros and outros but only 3-4 depending on characters

Speaking of which here's some more pics I took, hopefully you guys will like them

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That pose is insane, I would throw out my back if I could successfully do that...

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Didn't like the swimsuit at first but... I'll leave the reasoning to your imagination so I don't get in trouble

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Hwoarang

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My new favorite outfit for lili, I love fur lined crop jackets and tops paired with short shorts and gloves, and I made the heel boots cream white to give it a go go boot type aesthetic. Also lemme just say lili's hair up is way more suiting, I kinda wish she had her pinned up hair

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Lili and all these painful looking back poses... but yeah I swear she moves faster and seems more fluid without her awful flowing glued together hair down in the way​

 

Tyaren

Well-Known Member
Standard Donor
We already have speculated what the new God of War is about and how it differs from the previous games. The developers did some interviews on E3 that give more clarity:
http://www.neogaf.com/forum/showthread.php?t=1392708

Here's the most important points:

- This is the same Kratos of the older games in the same world. The different mythologies exist simultaneous to eachother.
- The game world and characters you meet are inspired by films like Labyrinth and The Never Ending Story. (Two classics I absolutely love! :D)
- The game world is not open world, but they describe it as "super-wide linear". There will be branching paths, hidden areas to dicover and rewards for exploration.
- The game is described as a fantasy adventure, philosophically close to the Legend of Zelda
- Kratos is still an angry and troubled guy, but not the one-dimensional brute of older games. Now he's tutoring and caring for the boy, interacting with NPCs and forming alliances and friendships.
- The boy is able to hold his own and assist you. It's not an escort mission. You can control some of his actions. He will learn new abilities over the course of the game.
- QTEs are much reduced, but there will still be lots of epic enemy and boss takedowns.
- Kratos is just as fast and powerful as in older games, but controlls more direct.
- You can still be brutal and spill lots of blood, if you want to.
- The game has already been 5 years in development.
- Game journalists got to play the game and felt it was already very polished and finished.

This all sounds perfect, as if they changed the game for guys like me to finally jump on the train. This will be such an awesome and beautiful game. :)

Last but not least, here's a gif of slowed down combat scenes from the game, which shows how great and fluid the animations are:

Irtmx76.gif
 
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Jadeinchains

Well-Known Member
Shook.

I wonder why you took those pictures Kasumi. :p
Lili is gonna be in the hospital if she keeps doing those poses.

We already have speculated what the new God of War is about and how it differs from the previous games. The developers did some interviews on E3 that give more clarity:
http://www.neogaf.com/forum/showthread.php?t=1392708

Here's the most important points:

- This is the same Kratos of the older games in the same world. The different mythologies exist simultaneous to eachother.
- The game world and characters you meet are inspired by films like Labyrinth and The Never Ending Story. (Two classics I absolutely love! :D)
- The game world is not open world, but they describe it as "super-wide linear". There will be branching paths, hidden areas to dicover and rewards for exploration.
- The game is described as a fantasy adventure, philosophically close to the Legend of Zelda
- Kratos is still an angry and troubled guy, but not the one-dimensional brute of older games. Now he's tutoring and caring for the boy, interacting with NPCs and forming alliances and friendships.
- The boy is able to hold his own and assist you. It's not an escort mission. You can control some of his actions. He will learn new abilities over the course of the game.
- QTEs are much reduced, but there will still be lots of epic enemy and boss takedowns.
- Kratos is just as fast and powerful as in older games, but controlls more direct.
- You can still be brutal and spill lots of blood, if you want to.
- The game has already been 5 years in development.
- Game journalists got to play the game and felt it was already very polished and finished.

This all sounds perfect, as if they changed the game for guys like me to finally jump on the train. This will be such an awesome and beautiful game. :)

Last but not least, here's a gif of slowed down combat scenes from the game, which shows how great and fluid the animations are:

Irtmx76.gif

I thought it was probably the same Kratos in thew same universe, still... I really didn't like his character in the past games so if its the same character... I don't know but I don't think I'll like him still. Maybe he's different in this one.

Gameplay and what's been shown so far wise though it does look cool. I like the serpent being there and there's lots they can do with the Norse mythology especially if the mythologies exist at the same time.
 

Tyaren

Well-Known Member
Standard Donor
I really didn't like his character in the past games so if its the same character... I don't know but I don't think I'll like him still. Maybe he's different in this one.

He might be the the same person, but as was mentioned above his characterization will be different. He's a father and tutor now and he has to make allies and friends in this game, instead of just murdering everyone in his path.

Here's 20 minutes of Monster Hunter World, the new open world MH for PS4, Xbone and PC:


Looks nice. :) The image quality is terrible though. To get a better view of how the game actually looks like, here's the trailer they showed in Sony's press conference:


I always found the series interesting. Now that it is bigger than ever and looks better than ever, I might give it a try. Any MH veterans here?
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
I've tried the third Ultimate MH demo in my 3ds a few years back. The game is fun but I never got around to actually buying a copy
 

Tyaren

Well-Known Member
Standard Donor
These games also have a single player campaign, right? They aren't multiplayer or online multiplayer only?
 

Tyaren

Well-Known Member
Standard Donor
OMG, Uncharted The Lost Legacy gameplay! O:


Looks visually even more stunning than UC4. India really is the perfect setting for this. I can hardly wait to play this. I hope this has a photomode as well. They can't possibly skimp out on a photomode in this, right? D: @Jadeinchains
 

Jadeinchains

Well-Known Member
Uh It looks really good! X< I want to play it lol. I didn't watch the entire 9 minutes of gameplay since I want it to be as fresh as possible for me but at least it comes out soon If I remember correctly. And omg yes it needs to have a photography mode, I trust there will be one though.

Nadine was my favorite from UC4 so I'm excited to see what she and Chloe are like together.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Hey Tyaren I have a question, if I entered a Twitter contest that was giving away tekken 7 copies and I won one for you would you play it and take screens?
 

Tyaren

Well-Known Member
Standard Donor
Hey Tyaren I have a question, if I entered a Twitter contest that was giving away tekken 7 copies and I won one for you would you play it and take screens?

I totally would. :) I wouldn't turn down a present like that.

Uncharted The Lost Legacy gif:

qvWn4By.gif
 
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KasumiLover

xX_APO_Prince_Xx
Premium Donor
I totally would. :) I wouldn't turn down a present like that.

Though wouldn't you win a US copy that would probabaly not work on my EU system? Or are you again entering a EU only contest? XD
I've learned my lesson from that ordeal XD I mean I enter contests but if I was in that situation again I would just give it to someone who's actually in the EU. And I asked because I see contests for it from time to time on Twitter and since Brad already has the game(he's kinda new to the series) I would just give it to either you or Jade or both if it was multiple copies

Also here's some more pics I took, I thought the Azure stage(my favorite one because of the gloomy lighting and music I set it with) had the best lighting but I really do like the cathedral stage's lighting too

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This shot was hard to get but thanks to my DOA screenshot smarts I cheated the timing by just pausing the game, quickly pressing the screenshot button and then unpausing it quickly afterwards, it helps you get those moments that are very hard to time

DCyWdJxXUAAUzpa

Idk what they used for her leggings texture but whatever it is is really well made! The actual dress is also beautifully made too, it grew on me

DCsq4ivVwAAXV8g

The outfit on the right is now completely my fave, I needed a break from her god awful glued hair >.> please let them add her pinned up hair soon... her hair physics are neat but even I got tired of how weird it moved...

DCyWcgCXoAAVyhk

Took me forever to capture this angle...let the record show that she actually has brown tea in her cup, and there's also steam that comes from it if you look closely. Details like that are A1 for me​
 

Tyaren

Well-Known Member
Standard Donor
I've learned my lesson from that ordeal XD I mean I enter contests but if I was in that situation again I would just give it to someone who's actually in the EU. And I asked because I see contests for it from time to time on Twitter and since Brad already has the game(he's kinda new to the series) I would just give it to either you or Jade or both if it was multiple copies

Also here's some more pics I took, I thought the Azure stage(my favorite one because of the gloomy lighting and music I set it with) had the best lighting but I really do like the cathedral stage's lighting too

DCyWHFBW0AA0EeB


DCyWKSnXkAEeIrh


DCyWM5pXgAAndyW


DCyWP8gWAAInBBK

This shot was hard to get but thanks to my DOA screenshot smarts I cheated the timing by just pausing the game, quickly pressing the screenshot button and then unpausing it quickly afterwards, it helps you get those moments that are very hard to time

DCyWdJxXUAAUzpa

Idk what they used for her leggings texture but whatever it is is really well made! The actual dress is also beautifully made too, it grew on me

DCsq4ivVwAAXV8g

The outfit on the right is now completely my fave, I needed a break from her god awful glued hair >.> please let them add her pinned up hair soon... her hair physics are neat but even I got tired of how weird it moved...

DCyWcgCXoAAVyhk

Took me forever to capture this angle...let the record show that she actually has brown tea in her cup, and there's also steam that comes from it if you look closely. Details like that are A1 for me​

One can clearly see the real focus of your pics, lol.
You might also like this gif:

pbmUgxM.gif


I swear Naughty Dog even topped their work in Uncharted 4. These environments are absolutely breathtaking. O:
Lemme post some pics of UC4 for comparison:

26717870900_f3601c8a53_b.jpg


26327658363_dfb6fddc5d_b.jpg


32054953040_01d8a09eeb_b.jpg


35393225186_d9c9a4f4c9_b.jpg


35393213306_87b991704d_b.jpg


35393217906_c59459c83e_b.jpg
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
One can clearly see the real focus of your pics, lol.
You might also like this gif:

pbmUgxM.gif


I swear Naughty Dog even topped their work in Uncharted 4. These environments are absolutely breathtaking. O:
Lemme post some pics of UC4 for comparison:

26717870900_f3601c8a53_b.jpg


26327658363_dfb6fddc5d_b.jpg


32054953040_01d8a09eeb_b.jpg


35393225186_d9c9a4f4c9_b.jpg


35393213306_87b991704d_b.jpg


35393217906_c59459c83e_b.jpg
If only I was interested in Uncharted...the game looks amazing but the gameplay just doesn't catch me. Naughty Dog tho will have my attention when the Crash remaster drops! I loved that game ever since I was an innocent 6 year old!
 

Tyaren

Well-Known Member
Standard Donor
Xenoblade Chronicles 2 gameplay:


I don't know... :/ I loved the original XC and in contrast to Xenoblade X this looks like a true successor to it...but at the same time it looks like a cheap copy with generic anime visual design and dated graphics.
There are some really ugly textures, low level of detail in the medium distance and grass pops into view like a meter in front of the character. Xenoblade X hat some strange character faces...

Reverse-fronds-face1.jpg


Xenoblade-Chronicles-X-Stupid-Faces.jpg


...but overall, even though it is a WiiU game, it imo still looks better than XB2.
 

Tyaren

Well-Known Member
Standard Donor
Some of you might have already heard about this, but the new God of War will have no camera cuts during the entire game. It's all shot in one long take, which is mighty impressive. This also means that cinematic scenes and gameplay will always perfectly blend into eachother.
Now the director talked a bit more about this bold decision and how they are going to realize it:

Barlog: The aspiration when I got back was to tell a much more personal story. God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realised it'd be interesting if we got closer.

The vocabulary of film is camera cuts, it's how they communicate. But games are different. We don't really need to do that. We do it because it's a language that we're familiar with. It's hard to not do it, I'm realising that now, but it's a challenge that I really wanted to take on. I'd been looking for a project that I could do this on and I felt like this was the one. There was big resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge.

So yeah, there's never going to be a situation where we cut away and show you what someone else is doing. The trailer you watched shows snippets of the game, which unfortunately we've edited together, that's really because I want to give a good cross-section. In the actual game itself, you're never looking away. That doesn't necessarily mean that Kratos is always on-screen, there are things that motivate us to look away, but we're always returning and usually trying to frame Kratos so he's anchoring everything that you're looking at.

For me it really comes down to when you experience something amazing, you go see the Grand Canyon or something like that, you don't have a crane camera behind you giving you a vista shot to make it look amazing. That's a postcard. What you have is you, standing on the edge, looking around and just being in awe of what you're seeing. In games, I think we can do that. We can experience it from that perspective and I think that's amazing. It's not limiting. We're finding so many amazing things we can do with this: the sense of scale, even when you go against something that would be considered medium-size in previous games, it feels fantastic.

Here's an example of how this one shot take is realized during cinematic scenes:

MXmqGeK.gif


Shifting the camera in this scene with the shot arrow is both artistic and very smart.
 
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Project Bokuho

Lady Helena's Pet
Premium Donor
Xenoblade Chronicles 2 gameplay:


I don't know... :/ I loved the original XC and in contrast to Xenoblade X this looks like a true successor to it...but at the same time it looks like a cheap copy with generic anime visual design and dated graphics.
There are some really ugly textures, low level of detail in the medium distance and grass pops into view like a meter in front of the character. Xenoblade X hat some strange character faces...

Reverse-fronds-face1.jpg


Xenoblade-Chronicles-X-Stupid-Faces.jpg


...but overall, even though it is a WiiU game, it imo still looks better than XB2.
Jesus Christ, those faces are worse than the ones in that new Mass Effect game l000l
 

UpSideDownGRUNT

Well-Known Member
Some of you might have already heard about this, but the new God of War will have no camera cuts during the entire game. It's all shot in one long take, which is mighty impressive. This also means that cinematic scenes and gameplay will always perfectly blend into eachother.
Now the director talked a bit more about this bold decision and how they are going to realize it:

Barlog: The aspiration when I got back was to tell a much more personal story. God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realised it'd be interesting if we got closer.

The vocabulary of film is camera cuts, it's how they communicate. But games are different. We don't really need to do that. We do it because it's a language that we're familiar with. It's hard to not do it, I'm realising that now, but it's a challenge that I really wanted to take on. I'd been looking for a project that I could do this on and I felt like this was the one. There was big resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge.

So yeah, there's never going to be a situation where we cut away and show you what someone else is doing. The trailer you watched shows snippets of the game, which unfortunately we've edited together, that's really because I want to give a good cross-section. In the actual game itself, you're never looking away. That doesn't necessarily mean that Kratos is always on-screen, there are things that motivate us to look away, but we're always returning and usually trying to frame Kratos so he's anchoring everything that you're looking at.

For me it really comes down to when you experience something amazing, you go see the Grand Canyon or something like that, you don't have a crane camera behind you giving you a vista shot to make it look amazing. That's a postcard. What you have is you, standing on the edge, looking around and just being in awe of what you're seeing. In games, I think we can do that. We can experience it from that perspective and I think that's amazing. It's not limiting. We're finding so many amazing things we can do with this: the sense of scale, even when you go against something that would be considered medium-size in previous games, it feels fantastic.

Here's an example of how this one shot take is realized during cinematic scenes:

MXmqGeK.gif


Shifting the camera in this scene with the shot arrow is both artistic and very smart.
Metal Gear Solid V did that 2-3 years ago with Ground Zeroes and The Phantom Pain
 
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