Something-Unique
Active Member
See the thing is you're correct when it comes to one end of the argument. That's probably a fact. Then there's the other side of the argument where you're incorrect. That's also probably a fact. For example there's truth that the recent 1P/TDC~2P has no detrimental effect to Mila in the grand scheme of things. More so generic 1P as I explained above because at neutral she still has 2P and 2H+K. So I'm also in the camp that doesn't care as much and leaning more towards your point of view.
So let's get to the other side of the argument. People used to ask me the reasoning behind utilizing the feint cancels during oki and assumed it was a gimmick. As you can see in the explanation above its because it can't be beaten. The frame advantage is too big because your manipulating frames during tech and none of the options can be stepped. TDC~P+K blocked is also pseudo unsafe when blocked with much better reward/risk in favor of Mila. The no holes advantage from all options in the scenario give her more of the very thing you say makes her strong which is versatility. Another option to impose momentum while having numerous mixup options.
It now has a chink in the game plan because you lose momentum off of TDC~2P being -2 in LR instead of +2 like in Ultimate. Its the simple concept of when something gets taken away it effects something else. Character specialists are the one's who end up noticing this. This is the reason I pay absolutely zero attention to people with opinions that don't even use the character when a nerf hits. If you don't even understand how to gauge it how can you judge it. That's the reason I'm only writing this here as opposed to doing so in the FB group where I usually am since I'm never actually on the website. Since we play Mila its easier to discuss and understand things.
So yes she functions just fine with this minor nerf but the bigger picture is that these minor nerfs do add up in neutering options/versatility is what I'm saying and then before you know it has gotten to the point where what you used to say was minor becomes a big problem. Remember where at least seven consecutive nerfs now. 6T for example still has random whiffing problems now because they messed with it, tried to fix it and never properly did. Even the slightest slope can stunt your momentum now. That'd just an example of how problems add up.
To end this novel Mila is and will remain a top 5 character imo. Yes despite what seems like doom and gloom in this post I firmly believe that. For as long her damage output is still the highest with the exception of environmental specific stuff, her reset throws still exist for both standing and crouching scenarios, and her frame traps/okizeme are still virtually unmatched in comparison to anyone else she is still very potent. What makes it all so good is that all of the above is perpetual and flow together which is something few characters can do as opposed to being forced to rely on that one particular setup She remains of the few characters that can accomplish that. The ridiculous stun game and OH are just icing on the cake.
The verdict is still out on what exactly the changes to 4K are so I won't comment on its place yet.
So let's get to the other side of the argument. People used to ask me the reasoning behind utilizing the feint cancels during oki and assumed it was a gimmick. As you can see in the explanation above its because it can't be beaten. The frame advantage is too big because your manipulating frames during tech and none of the options can be stepped. TDC~P+K blocked is also pseudo unsafe when blocked with much better reward/risk in favor of Mila. The no holes advantage from all options in the scenario give her more of the very thing you say makes her strong which is versatility. Another option to impose momentum while having numerous mixup options.
It now has a chink in the game plan because you lose momentum off of TDC~2P being -2 in LR instead of +2 like in Ultimate. Its the simple concept of when something gets taken away it effects something else. Character specialists are the one's who end up noticing this. This is the reason I pay absolutely zero attention to people with opinions that don't even use the character when a nerf hits. If you don't even understand how to gauge it how can you judge it. That's the reason I'm only writing this here as opposed to doing so in the FB group where I usually am since I'm never actually on the website. Since we play Mila its easier to discuss and understand things.
So yes she functions just fine with this minor nerf but the bigger picture is that these minor nerfs do add up in neutering options/versatility is what I'm saying and then before you know it has gotten to the point where what you used to say was minor becomes a big problem. Remember where at least seven consecutive nerfs now. 6T for example still has random whiffing problems now because they messed with it, tried to fix it and never properly did. Even the slightest slope can stunt your momentum now. That'd just an example of how problems add up.
To end this novel Mila is and will remain a top 5 character imo. Yes despite what seems like doom and gloom in this post I firmly believe that. For as long her damage output is still the highest with the exception of environmental specific stuff, her reset throws still exist for both standing and crouching scenarios, and her frame traps/okizeme are still virtually unmatched in comparison to anyone else she is still very potent. What makes it all so good is that all of the above is perpetual and flow together which is something few characters can do as opposed to being forced to rely on that one particular setup She remains of the few characters that can accomplish that. The ridiculous stun game and OH are just icing on the cake.
The verdict is still out on what exactly the changes to 4K are so I won't comment on its place yet.