Back from suffering for hours at the immortal hands of Ayane and Hayate online *mumbles* <.<
After a bit of goofing around, here's what I got regarding
. Once you've got your opponent into a few heavy stuns and you're in the right point of the Critical Threshold (19 or any value in yellow), then the
followup will cause a launch with a great amount of airtime for you to do just about whatever you please. If you were to get far too deep within the threshold (any value in 20 or over highlighted in red), then the
starter will cause a knockback ending the combo. It's used to enter the maximum part of the Threshold in order for its natural followup to do its thing properly.
After entering training mode, here are a couple combos I pulled off that got me 99 points of damage each. Since Hayate is a middleweight character, I used him as the dummy for all my training sessions.
,
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,
Another detail I probably may have missed is that
, a 16-frame startup move, after the
can be staggered out of.
has 15 frames of startup, which makes it one of the few moves Akira has to initiate stun combos after the
stun. So anything with 15 frames of startup or under (except for
) can make contact to keep the stuns going.
And this was probably the smartest thing I've posted the entire time I've been here : D