I haven't really worked danger zones into my game yet, so I didn't mean any in particular. But i probably should start trying to get max damage off danger zones...
Guys I just spent some time with 1.03 Alpha in training and it's not pretty.
2KKK is definitely not 2-in-1 anymore. Even the two low kicks don't NC. H+K and H+K,K stuns only give +15 (no faint or collapse) and you can still counter at any time.
Moves like 4K4P are still glitched and will not connect all the time. The new 66T,2T still doesn't give bonus damage on CH or HCH, so a measly 30dmg no matter what.
The only good news is 7K still GB's for -1/-2 if used as a string ender, and 236236T does 149dmg on HCH, which is at least 55% life. Also 2T is still i3.
I'll add more notes if necessary
- 4k doesn't bounce anymore
- 3k still causes collapse
Loss of H+KK as we know it is a great sadness, that was my panic move.
I never really tried to rely on 2KKK because I knew it was glitched and would probably be patched out. While its disappointing I'm not trippin'.
What is up with the float cancel glitches? Maybe they have a use as is were not seeing?
Horray for 7K resets! Thats my favorite way to keep the pressure going.
I was really fond of that 4K bounce
A lot of my combos relied on that move, so thats something to work around. And counter punishing for OVER HALF LIFE? THEY AINT' READY.